| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureExternalUpdateTest.cpp: Tests for GL_ANGLE_texture_external_update |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| namespace angle |
| { |
| |
| class TextureExternalUpdateTest : public ANGLETest |
| {}; |
| |
| // Test basic usage of glInvalidateTextureANGLE |
| TEST_P(TextureExternalUpdateTest, Invalidate) |
| { |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_ANGLE_texture_external_update")); |
| |
| glInvalidateTextureANGLE(GL_TEXTURE_2D); |
| EXPECT_GL_NO_ERROR(); |
| |
| glInvalidateTextureANGLE(GL_TEXTURE_EXTERNAL_OES); |
| if (EnsureGLExtensionEnabled("GL_OES_EGL_image_external")) |
| { |
| EXPECT_GL_NO_ERROR(); |
| } |
| else |
| { |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| } |
| |
| // Test basic usage of glTexImage2DExternalANGLE |
| TEST_P(TextureExternalUpdateTest, TexImage2DExternal) |
| { |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_ANGLE_texture_external_update")); |
| |
| GLenum bindingPoint = GL_TEXTURE_2D; |
| if (EnsureGLExtensionEnabled("GL_OES_EGL_image_external")) |
| { |
| // If external textures are available, try calling glTexImage2DExternalANGLE on them instead |
| // because it would be disallowed for regular glTexImage2D calls. |
| bindingPoint = GL_TEXTURE_EXTERNAL_OES; |
| } |
| |
| GLTexture texture; |
| glBindTexture(bindingPoint, texture); |
| |
| glTexImage2DExternalANGLE(bindingPoint, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE); |
| EXPECT_GL_NO_ERROR(); |
| |
| // No data to verify because the texture has not actually been modified externally |
| } |
| |
| // Test the native ID query |
| TEST_P(TextureExternalUpdateTest, NativeID) |
| { |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_ANGLE_texture_external_update")); |
| |
| GLTexture texture; |
| glBindTexture(GL_TEXTURE_2D, texture); |
| |
| GLint nativeId = 0; |
| glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_NATIVE_ID_ANGLE, &nativeId); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_NE(0, nativeId); |
| } |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| // tests should be run against. |
| ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(TextureExternalUpdateTest); |
| |
| } // namespace angle |