| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrGLRenderTarget_DEFINED |
| #define GrGLRenderTarget_DEFINED |
| |
| #include "include/core/SkScalar.h" |
| #include "include/gpu/GrBackendSurface.h" |
| #include "src/gpu/GrRenderTarget.h" |
| #include "src/gpu/gl/GrGLDefines.h" |
| |
| class GrGLCaps; |
| class GrGLGpu; |
| class GrGLAttachment; |
| |
| class GrGLRenderTarget : public GrRenderTarget { |
| public: |
| using GrSurface::glRTFBOIDis0; |
| bool alwaysClearStencil() const override { return this->glRTFBOIDis0(); } |
| |
| // set fSingleSampleFBOID to this value to indicate that it is multisampled but |
| // Gr doesn't know how to resolve it. |
| enum { kUnresolvableFBOID = 0 }; |
| |
| struct IDs { |
| GrGLuint fMultisampleFBOID; |
| GrBackendObjectOwnership fRTFBOOwnership; |
| GrGLuint fSingleSampleFBOID; |
| GrGLuint fMSColorRenderbufferID; |
| int fTotalMemorySamplesPerPixel; |
| }; |
| |
| static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*, |
| const SkISize&, |
| GrGLFormat, |
| int sampleCount, |
| const IDs&, |
| int stencilBits); |
| |
| bool isFBO0(bool multisample) const { |
| return (multisample ? fMultisampleFBOID : fSingleSampleFBOID) == 0; |
| } |
| |
| bool isMultisampledRenderToTexture() const { |
| return fMultisampleFBOID != 0 && fMultisampleFBOID == fSingleSampleFBOID; |
| } |
| |
| GrBackendRenderTarget getBackendRenderTarget() const override; |
| |
| GrBackendFormat backendFormat() const override; |
| |
| bool canAttemptStencilAttachment(bool useMultisampleFBO) const override; |
| |
| // GrGLRenderTarget overrides dumpMemoryStatistics so it can log its texture and renderbuffer |
| // components separately. |
| void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override; |
| |
| GrGLFormat format() const { return fRTFormat; } |
| |
| bool hasDynamicMSAAAttachment() const { return SkToBool(fDynamicMSAAAttachment); } |
| bool ensureDynamicMSAAAttachment(); |
| |
| // Binds the render target to GL_FRAMEBUFFER for rendering. |
| void bind(bool useMultisampleFBO) { |
| this->bindInternal(GR_GL_FRAMEBUFFER, useMultisampleFBO); |
| } |
| |
| // Must be rebound even if this is already the currently bound render target. |
| bool mustRebind(bool useMultisampleFBO) const { |
| return fNeedsStencilAttachmentBind[useMultisampleFBO]; |
| } |
| |
| // Binds the render target for copying, reading, or clearing pixel values. If we are an MSAA |
| // render target with a separate resolve texture, we bind the multisampled FBO. Otherwise we |
| // bind the single sample FBO. |
| void bindForPixelOps(GrGLenum fboTarget) { |
| this->bindInternal(fboTarget, |
| this->numSamples() > 1 && !this->isMultisampledRenderToTexture()); |
| } |
| |
| enum class ResolveDirection : bool { |
| kSingleToMSAA, // glCaps.canResolveSingleToMSAA() must be true. |
| kMSAAToSingle |
| }; |
| |
| // Binds the multisampled and single sample FBOs, one to GL_DRAW_FRAMEBUFFER and the other to |
| // GL_READ_FRAMEBUFFER, depending on ResolveDirection. |
| void bindForResolve(ResolveDirection); |
| |
| protected: |
| // Constructor for subclasses. |
| GrGLRenderTarget(GrGLGpu*, |
| const SkISize&, |
| GrGLFormat, |
| int sampleCount, |
| const IDs&); |
| |
| void init(GrGLFormat, const IDs&); |
| |
| // Binds the render target to the given target and ensures its stencil attachment is valid. |
| void bindInternal(GrGLenum fboTarget, bool useMultisampleFBO); |
| |
| void onAbandon() override; |
| void onRelease() override; |
| |
| int totalMemorySamplesPerPixel() const { return fTotalMemorySamplesPerPixel; } |
| |
| private: |
| // Constructor for instances wrapping backend objects. |
| GrGLRenderTarget( |
| GrGLGpu*, const SkISize&, GrGLFormat, int sampleCount, const IDs&, |
| sk_sp<GrGLAttachment> stencil); |
| |
| void setFlags(const GrGLCaps&, const IDs&); |
| |
| GrGLGpu* getGLGpu() const; |
| bool completeStencilAttachment(GrAttachment* stencil, bool useMultisampleFBO) override; |
| |
| size_t onGpuMemorySize() const override; |
| |
| sk_sp<GrGLAttachment> fDynamicMSAAAttachment; |
| |
| GrGLuint fMultisampleFBOID; |
| GrGLuint fSingleSampleFBOID; |
| GrGLuint fMSColorRenderbufferID; |
| GrGLFormat fRTFormat; |
| bool fNeedsStencilAttachmentBind[2] = {false, false}; |
| bool fDMSAARenderToTextureFBOIsMultisample = false; |
| |
| GrBackendObjectOwnership fRTFBOOwnership; |
| |
| // The RenderTarget needs to be able to report its VRAM footprint even after abandon and |
| // release have potentially zeroed out the IDs (e.g., so the cache can reset itself). Since |
| // the IDs are just required for the computation in totalSamples we cache that result here. |
| int fTotalMemorySamplesPerPixel; |
| |
| using INHERITED = GrRenderTarget; |
| }; |
| |
| #endif |