blob: 1179f1bbd8ff096f6ed4a6b539030c6b3aca11c2 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float a;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
struct Globals {
int b;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals _globals{{}};
(void)_globals;
Outputs _out;
(void)_out;
_out.sk_FragColor.x = half(ldexp(_uniforms.a, _globals.b));
return _out;
}