| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| |
| template <typename T1, typename T2, size_t N> |
| bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right); |
| template <typename T1, typename T2, size_t N> |
| bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right); |
| |
| template <size_t N> |
| array<int, N> array_of_int_from_short(thread const array<short, N>& x) { |
| array<int, N> result; |
| for (int i = 0; i < N; ++i) { |
| result[i] = int(x[i]); |
| } |
| return result; |
| } |
| |
| template <size_t N> |
| array<short, N> array_of_short_from_int(thread const array<int, N>& x) { |
| array<short, N> result; |
| for (int i = 0; i < N; ++i) { |
| result[i] = short(x[i]); |
| } |
| return result; |
| } |
| |
| template <size_t N> |
| array<float, N> array_of_float_from_half(thread const array<half, N>& x) { |
| array<float, N> result; |
| for (int i = 0; i < N; ++i) { |
| result[i] = float(x[i]); |
| } |
| return result; |
| } |
| |
| template <size_t N> |
| array<half, N> array_of_half_from_float(thread const array<float, N>& x) { |
| array<half, N> result; |
| for (int i = 0; i < N; ++i) { |
| result[i] = half(x[i]); |
| } |
| return result; |
| } |
| |
| template <typename T1, typename T2, size_t N> |
| bool operator==(thread const array<T1, N>& left, thread const array<T2, N>& right) { |
| for (size_t index = 0; index < N; ++index) { |
| if (!all(left[index] == right[index])) { |
| return false; |
| } |
| } |
| return true; |
| } |
| |
| template <typename T1, typename T2, size_t N> |
| bool operator!=(thread const array<T1, N>& left, thread const array<T2, N>& right) { |
| return !(left == right); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| array<int, 2> i2 = array<int, 2>{1, 2}; |
| array<short, 2> s2 = array<short, 2>{1, 2}; |
| array<float, 2> f2 = array<float, 2>{1.0, 2.0}; |
| array<half, 2> h2 = array<half, 2>{1.0h, 2.0h}; |
| i2 = array_of_int_from_short(s2); |
| s2 = array_of_short_from_int(i2); |
| f2 = array_of_float_from_half(h2); |
| h2 = array_of_half_from_float(f2); |
| const array<float, 2> cf2 = array<float, 2>{1.0, 2.0}; |
| _out.sk_FragColor = ((i2 == array_of_int_from_short(s2) && f2 == array_of_float_from_half(h2)) && i2 == array<int, 2>{1, 2}) && array_of_float_from_half(h2) == cf2 ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |