blob: 650ee44fcbbeb13776a7ffb1e503fafb9020de58 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
float f = colorGreen.y;
int i = int(colorGreen.y);
bool b = bool(colorGreen.y);
float f1 = f;
float f2 = float(i);
float f3 = float(b);
int i1 = int(f);
int i2 = i;
int i3 = int(b);
bool b1 = bool(f);
bool b2 = bool(i);
bool b3 = b;
return (((((((f1 + f2) + f3) + float(i1)) + float(i2)) + float(i3)) + float(b1)) + float(b2)) + float(b3) == 9.0 ? colorGreen : colorRed;
}