| // Copyright 2022 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GFX_GEOMETRY_DECOMPOSED_TRANSFORM_H_ |
| #define UI_GFX_GEOMETRY_DECOMPOSED_TRANSFORM_H_ |
| |
| #include "base/dcheck_is_on.h" |
| #include "ui/gfx/geometry/geometry_export.h" |
| #include "ui/gfx/geometry/quaternion.h" |
| |
| namespace gfx { |
| |
| // Contains the components of a factored transform. These components may be |
| // blended and recomposed. |
| struct GEOMETRY_EXPORT DecomposedTransform { |
| // The default constructor initializes the components in such a way that |
| // will compose the identity transform. |
| double translate[3] = {0, 0, 0}; |
| double scale[3] = {1, 1, 1}; |
| double skew[3] = {0, 0, 0}; |
| double perspective[4] = {0, 0, 0, 1}; |
| Quaternion quaternion; |
| |
| std::string ToString() const; |
| }; |
| |
| // This is declared here for use in gtest-based unit tests but is defined in |
| // the //ui/gfx:test_support target. Depend on that to use this in your unit |
| // test. This should not be used in production code - call ToString() instead. |
| void PrintTo(const DecomposedTransform&, ::std::ostream* os); |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_GEOMETRY_DECOMPOSED_TRANSFORM_H_ |