| // Copyright 2012 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // emulates google3/base/once.h |
| // |
| // This header is intended to be included only by v8's internal code. Users |
| // should not use this directly. |
| // |
| // This is basically a portable version of pthread_once(). |
| // |
| // This header declares: |
| // * A type called OnceType. |
| // * A macro V8_DECLARE_ONCE() which declares a (global) variable of type |
| // OnceType. |
| // * A function CallOnce(OnceType* once, void (*init_func)()). |
| // This function, when invoked multiple times given the same OnceType object, |
| // will invoke init_func on the first call only, and will make sure none of |
| // the calls return before that first call to init_func has finished. |
| // |
| // Additionally, the following features are supported: |
| // * A macro V8_ONCE_INIT which is expanded into the expression used to |
| // initialize a OnceType. This is only useful when clients embed a OnceType |
| // into a structure of their own and want to initialize it statically. |
| // * The user can provide a parameter which CallOnce() forwards to the |
| // user-provided function when it is called. Usage example: |
| // CallOnce(&my_once, &MyFunctionExpectingIntArgument, 10); |
| // * This implementation guarantees that OnceType is a POD (i.e. no static |
| // initializer generated). |
| // |
| // This implements a way to perform lazy initialization. It's more efficient |
| // than using mutexes as no lock is needed if initialization has already |
| // happened. |
| // |
| // Example usage: |
| // void Init(); |
| // V8_DECLARE_ONCE(once_init); |
| // |
| // // Calls Init() exactly once. |
| // void InitOnce() { |
| // CallOnce(&once_init, &Init); |
| // } |
| // |
| // Note that if CallOnce() is called before main() has begun, it must |
| // only be called by the thread that will eventually call main() -- that is, |
| // the thread that performs dynamic initialization. In general this is a safe |
| // assumption since people don't usually construct threads before main() starts, |
| // but it is technically not guaranteed. Unfortunately, Win32 provides no way |
| // whatsoever to statically-initialize its synchronization primitives, so our |
| // only choice is to assume that dynamic initialization is single-threaded. |
| |
| #ifndef V8_BASE_ONCE_H_ |
| #define V8_BASE_ONCE_H_ |
| |
| #include <stddef.h> |
| #include <atomic> |
| #include <functional> |
| |
| #include "src/base/base-export.h" |
| |
| namespace v8 { |
| namespace base { |
| |
| using OnceType = std::atomic<uint8_t>; |
| |
| #define V8_ONCE_INIT \ |
| { 0 } |
| |
| #define V8_DECLARE_ONCE(NAME) ::v8::base::OnceType NAME |
| |
| enum : uint8_t { |
| ONCE_STATE_UNINITIALIZED = 0, |
| ONCE_STATE_EXECUTING_FUNCTION = 1, |
| ONCE_STATE_DONE = 2 |
| }; |
| |
| using PointerArgFunction = void (*)(void* arg); |
| |
| template <typename T> |
| struct OneArgFunction { |
| using type = void (*)(T); |
| }; |
| |
| V8_BASE_EXPORT void CallOnceImpl(OnceType* once, |
| std::function<void()> init_func); |
| |
| inline void CallOnce(OnceType* once, std::function<void()> init_func) { |
| if (once->load(std::memory_order_acquire) != ONCE_STATE_DONE) { |
| CallOnceImpl(once, init_func); |
| } |
| } |
| |
| template <typename Arg> |
| inline void CallOnce(OnceType* once, |
| typename OneArgFunction<Arg*>::type init_func, Arg* arg) { |
| if (once->load(std::memory_order_acquire) != ONCE_STATE_DONE) { |
| CallOnceImpl(once, [=]() { init_func(arg); }); |
| } |
| } |
| |
| } // namespace base |
| } // namespace v8 |
| |
| #endif // V8_BASE_ONCE_H_ |