blob: 23ec5ac0c79369eb245d0a207f656acbe332bc0a [file] [log] [blame]
// Copyright 2017 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "starboard/common/socket.h"
#include <winsock2.h>
#include "starboard/common/log.h"
#include "starboard/shared/win32/socket_internal.h"
bool SbSocketIsConnected(SbSocket socket) {
if (!SbSocketIsValid(socket)) {
return false;
}
SB_DCHECK(socket->socket_handle != INVALID_SOCKET);
// To tell if it is really connected, we peek a byte from the stream. We
// should get a byte back, or an EAGAIN/EWOULDBLOCK telling us the socket is
// waiting for data.
char c;
const int result = recv(socket->socket_handle, &c, 1, MSG_PEEK);
if (result == 0) {
// If the connection is closed, the return value is 0.
return false;
}
const int last_error = WSAGetLastError();
return (result > 0 || last_error == WSAEWOULDBLOCK);
}