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// Copyright 2019 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "starboard/gles.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace starboard {
namespace nplb {
namespace {
// Verifies that we are able to query for the Starboard OpenGL ES interface, and
// that the interface is correctly populated with function pointers that cover
// the OpenGL ES 2.0 interface.
TEST(SbGlesInterfaceTest, HasValidGlesInterface) {
const SbGlesInterface* const gles_interface = SbGetGlesInterface();
if (!gles_interface) {
return;
}
EXPECT_NE(nullptr, gles_interface->glActiveTexture);
EXPECT_NE(nullptr, gles_interface->glAttachShader);
EXPECT_NE(nullptr, gles_interface->glBindAttribLocation);
EXPECT_NE(nullptr, gles_interface->glBindBuffer);
EXPECT_NE(nullptr, gles_interface->glBindFramebuffer);
EXPECT_NE(nullptr, gles_interface->glBindRenderbuffer);
EXPECT_NE(nullptr, gles_interface->glBindTexture);
EXPECT_NE(nullptr, gles_interface->glBlendColor);
EXPECT_NE(nullptr, gles_interface->glBlendEquation);
EXPECT_NE(nullptr, gles_interface->glBlendEquationSeparate);
EXPECT_NE(nullptr, gles_interface->glBlendFunc);
EXPECT_NE(nullptr, gles_interface->glBlendFuncSeparate);
EXPECT_NE(nullptr, gles_interface->glBufferData);
EXPECT_NE(nullptr, gles_interface->glBufferSubData);
EXPECT_NE(nullptr, gles_interface->glCheckFramebufferStatus);
EXPECT_NE(nullptr, gles_interface->glClear);
EXPECT_NE(nullptr, gles_interface->glClearColor);
EXPECT_NE(nullptr, gles_interface->glClearDepthf);
EXPECT_NE(nullptr, gles_interface->glClearStencil);
EXPECT_NE(nullptr, gles_interface->glColorMask);
EXPECT_NE(nullptr, gles_interface->glCompileShader);
EXPECT_NE(nullptr, gles_interface->glCompressedTexImage2D);
EXPECT_NE(nullptr, gles_interface->glCompressedTexSubImage2D);
EXPECT_NE(nullptr, gles_interface->glCopyTexImage2D);
EXPECT_NE(nullptr, gles_interface->glCopyTexSubImage2D);
EXPECT_NE(nullptr, gles_interface->glCreateProgram);
EXPECT_NE(nullptr, gles_interface->glCreateShader);
EXPECT_NE(nullptr, gles_interface->glCullFace);
EXPECT_NE(nullptr, gles_interface->glDeleteBuffers);
EXPECT_NE(nullptr, gles_interface->glDeleteFramebuffers);
EXPECT_NE(nullptr, gles_interface->glDeleteProgram);
EXPECT_NE(nullptr, gles_interface->glDeleteRenderbuffers);
EXPECT_NE(nullptr, gles_interface->glDeleteShader);
EXPECT_NE(nullptr, gles_interface->glDeleteTextures);
EXPECT_NE(nullptr, gles_interface->glDepthFunc);
EXPECT_NE(nullptr, gles_interface->glDepthMask);
EXPECT_NE(nullptr, gles_interface->glDepthRangef);
EXPECT_NE(nullptr, gles_interface->glDetachShader);
EXPECT_NE(nullptr, gles_interface->glDisable);
EXPECT_NE(nullptr, gles_interface->glDisableVertexAttribArray);
EXPECT_NE(nullptr, gles_interface->glDrawArrays);
EXPECT_NE(nullptr, gles_interface->glDrawElements);
EXPECT_NE(nullptr, gles_interface->glEnable);
EXPECT_NE(nullptr, gles_interface->glEnableVertexAttribArray);
EXPECT_NE(nullptr, gles_interface->glFinish);
EXPECT_NE(nullptr, gles_interface->glFlush);
EXPECT_NE(nullptr, gles_interface->glFramebufferRenderbuffer);
EXPECT_NE(nullptr, gles_interface->glFramebufferTexture2D);
EXPECT_NE(nullptr, gles_interface->glFrontFace);
EXPECT_NE(nullptr, gles_interface->glGenBuffers);
EXPECT_NE(nullptr, gles_interface->glGenerateMipmap);
EXPECT_NE(nullptr, gles_interface->glGenFramebuffers);
EXPECT_NE(nullptr, gles_interface->glGenRenderbuffers);
EXPECT_NE(nullptr, gles_interface->glGenTextures);
EXPECT_NE(nullptr, gles_interface->glGetActiveAttrib);
EXPECT_NE(nullptr, gles_interface->glGetActiveUniform);
EXPECT_NE(nullptr, gles_interface->glGetAttachedShaders);
EXPECT_NE(nullptr, gles_interface->glGetAttribLocation);
EXPECT_NE(nullptr, gles_interface->glGetBooleanv);
EXPECT_NE(nullptr, gles_interface->glGetBufferParameteriv);
EXPECT_NE(nullptr, gles_interface->glGetError);
EXPECT_NE(nullptr, gles_interface->glGetFloatv);
EXPECT_NE(nullptr, gles_interface->glGetFramebufferAttachmentParameteriv);
EXPECT_NE(nullptr, gles_interface->glGetIntegerv);
EXPECT_NE(nullptr, gles_interface->glGetProgramiv);
EXPECT_NE(nullptr, gles_interface->glGetProgramInfoLog);
EXPECT_NE(nullptr, gles_interface->glGetRenderbufferParameteriv);
EXPECT_NE(nullptr, gles_interface->glGetShaderiv);
EXPECT_NE(nullptr, gles_interface->glGetShaderInfoLog);
EXPECT_NE(nullptr, gles_interface->glGetShaderPrecisionFormat);
EXPECT_NE(nullptr, gles_interface->glGetShaderSource);
EXPECT_NE(nullptr, gles_interface->glGetString);
EXPECT_NE(nullptr, gles_interface->glGetTexParameterfv);
EXPECT_NE(nullptr, gles_interface->glGetTexParameteriv);
EXPECT_NE(nullptr, gles_interface->glGetUniformfv);
EXPECT_NE(nullptr, gles_interface->glGetUniformiv);
EXPECT_NE(nullptr, gles_interface->glGetUniformLocation);
EXPECT_NE(nullptr, gles_interface->glGetVertexAttribfv);
EXPECT_NE(nullptr, gles_interface->glGetVertexAttribiv);
EXPECT_NE(nullptr, gles_interface->glGetVertexAttribPointerv);
EXPECT_NE(nullptr, gles_interface->glHint);
EXPECT_NE(nullptr, gles_interface->glIsBuffer);
EXPECT_NE(nullptr, gles_interface->glIsEnabled);
EXPECT_NE(nullptr, gles_interface->glIsFramebuffer);
EXPECT_NE(nullptr, gles_interface->glIsProgram);
EXPECT_NE(nullptr, gles_interface->glIsRenderbuffer);
EXPECT_NE(nullptr, gles_interface->glIsShader);
EXPECT_NE(nullptr, gles_interface->glIsTexture);
EXPECT_NE(nullptr, gles_interface->glLineWidth);
EXPECT_NE(nullptr, gles_interface->glLinkProgram);
EXPECT_NE(nullptr, gles_interface->glPixelStorei);
EXPECT_NE(nullptr, gles_interface->glPolygonOffset);
EXPECT_NE(nullptr, gles_interface->glReadPixels);
EXPECT_NE(nullptr, gles_interface->glReleaseShaderCompiler);
EXPECT_NE(nullptr, gles_interface->glRenderbufferStorage);
EXPECT_NE(nullptr, gles_interface->glSampleCoverage);
EXPECT_NE(nullptr, gles_interface->glScissor);
EXPECT_NE(nullptr, gles_interface->glShaderBinary);
EXPECT_NE(nullptr, gles_interface->glShaderSource);
EXPECT_NE(nullptr, gles_interface->glStencilFunc);
EXPECT_NE(nullptr, gles_interface->glStencilFuncSeparate);
EXPECT_NE(nullptr, gles_interface->glStencilMask);
EXPECT_NE(nullptr, gles_interface->glStencilMaskSeparate);
EXPECT_NE(nullptr, gles_interface->glStencilOp);
EXPECT_NE(nullptr, gles_interface->glStencilOpSeparate);
EXPECT_NE(nullptr, gles_interface->glTexImage2D);
EXPECT_NE(nullptr, gles_interface->glTexParameterf);
EXPECT_NE(nullptr, gles_interface->glTexParameterfv);
EXPECT_NE(nullptr, gles_interface->glTexParameteri);
EXPECT_NE(nullptr, gles_interface->glTexParameteriv);
EXPECT_NE(nullptr, gles_interface->glTexSubImage2D);
EXPECT_NE(nullptr, gles_interface->glUniform1f);
EXPECT_NE(nullptr, gles_interface->glUniform1fv);
EXPECT_NE(nullptr, gles_interface->glUniform1i);
EXPECT_NE(nullptr, gles_interface->glUniform1iv);
EXPECT_NE(nullptr, gles_interface->glUniform2f);
EXPECT_NE(nullptr, gles_interface->glUniform2fv);
EXPECT_NE(nullptr, gles_interface->glUniform2i);
EXPECT_NE(nullptr, gles_interface->glUniform2iv);
EXPECT_NE(nullptr, gles_interface->glUniform3f);
EXPECT_NE(nullptr, gles_interface->glUniform3fv);
EXPECT_NE(nullptr, gles_interface->glUniform3i);
EXPECT_NE(nullptr, gles_interface->glUniform3iv);
EXPECT_NE(nullptr, gles_interface->glUniform4f);
EXPECT_NE(nullptr, gles_interface->glUniform4fv);
EXPECT_NE(nullptr, gles_interface->glUniform4i);
EXPECT_NE(nullptr, gles_interface->glUniform4iv);
EXPECT_NE(nullptr, gles_interface->glUniformMatrix2fv);
EXPECT_NE(nullptr, gles_interface->glUniformMatrix3fv);
EXPECT_NE(nullptr, gles_interface->glUniformMatrix4fv);
EXPECT_NE(nullptr, gles_interface->glUseProgram);
EXPECT_NE(nullptr, gles_interface->glValidateProgram);
EXPECT_NE(nullptr, gles_interface->glVertexAttrib1f);
EXPECT_NE(nullptr, gles_interface->glVertexAttrib1fv);
EXPECT_NE(nullptr, gles_interface->glVertexAttrib2f);
EXPECT_NE(nullptr, gles_interface->glVertexAttrib2fv);
EXPECT_NE(nullptr, gles_interface->glVertexAttrib3f);
EXPECT_NE(nullptr, gles_interface->glVertexAttrib3fv);
EXPECT_NE(nullptr, gles_interface->glVertexAttrib4f);
EXPECT_NE(nullptr, gles_interface->glVertexAttrib4fv);
EXPECT_NE(nullptr, gles_interface->glVertexAttribPointer);
EXPECT_NE(nullptr, gles_interface->glViewport);
}
} // namespace
} // namespace nplb
} // namespace starboard