| // Copyright 2016 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_DEBUG_DEBUG_CLIENT_H_ |
| #define COBALT_DEBUG_DEBUG_CLIENT_H_ |
| |
| #include <memory> |
| #include <string> |
| |
| #include "base/callback.h" |
| #include "base/optional.h" |
| #include "base/synchronization/lock.h" |
| |
| namespace cobalt { |
| namespace debug { |
| |
| namespace backend { |
| // Forward declaration of the dispatcher class that DebugClient can connect to. |
| class DebugDispatcher; |
| } // namespace backend |
| |
| // An object that can connect to a debug dispatcher. A debug dispatcher can |
| // accept connections from multiple debug clients, for example to support |
| // simultaneous connections from the local debug console overlay and a remote |
| // devtools session. |
| // |
| // A DebugClient object can send a command to the attached DebugDispatcher using |
| // the |SendCommand| method. |
| // |
| // Debugging events are handled by forwarding them to a subclass of the |
| // |DebugClient::Delegate| interface, which must be specified when creating a |
| // DebugClient. |
| // |
| // A DebugDispatcher is owned by the WebModule it attaches to, and may be |
| // destroyed at any time. When this happens, the DebugDispatcher will notify all |
| // DebugClient objects via a call to OnDetach. This will nullify the internal |
| // reference to the DebugDispatcher and notify the DebugClient::Delegate object. |
| // The DebugClient and DebugDispatcher objects can be running on different |
| // threads, which makes the use of weak pointers here problematic, so instead |
| // the |dispatcher_lock_| is used before every access to the dispatcher to |
| // ensure it is still connected. |
| |
| class DebugClient { |
| public: |
| class Delegate { |
| public: |
| // Event handlers called by the debug dispatcher from its thread. The |
| // implementation is responsible for posting the event to its own message |
| // loop if necessary. |
| virtual void OnDebugClientEvent(const std::string& method, |
| const std::string& json_params) = 0; |
| |
| virtual void OnDebugClientDetach(const std::string& reason) = 0; |
| |
| protected: |
| virtual ~Delegate(); |
| }; |
| |
| // Callback to receive a command response from the dispatcher. |
| typedef base::Callback<void(const base::Optional<std::string>& response)> |
| ResponseCallback; |
| |
| DebugClient(backend::DebugDispatcher* dispatcher, Delegate* delegate); |
| ~DebugClient(); |
| |
| // Whether this client is currently attached to a dispatcher. |
| bool IsAttached(); |
| |
| // Sends a command to the attached dispatcher, with a callback for the |
| // response. |
| void SendCommand(const std::string& method, const std::string& json_params, |
| const ResponseCallback& callback); |
| |
| private: |
| friend class backend::DebugDispatcher; |
| |
| // Updates the dispatcher when freezing/thawing for navigation. |
| void SetDispatcher(backend::DebugDispatcher* dispatcher); |
| |
| // Called by the dispatcher when it is destroyed. |
| void OnDetach(const std::string& reason); |
| |
| // Called by the dispatcher when a debugging event occurs. |
| void OnEvent(const std::string& method, const std::string& json_params); |
| |
| // No ownership. Access must be protected by |dispatcher_lock_|. |
| backend::DebugDispatcher* dispatcher_; |
| |
| // No ownership. |
| Delegate* delegate_; |
| |
| // Used to protect access to the |dispatcher_| member, which may be destroyed |
| // from a different thread. |
| base::Lock dispatcher_lock_; |
| }; |
| |
| // Callback to create a DebugClient that's already attached to the main web |
| // module DebugDispatcher, and sends events to the specified Delegate. |
| typedef base::Callback<std::unique_ptr<DebugClient>(DebugClient::Delegate*)> |
| CreateDebugClientCallback; |
| |
| } // namespace debug |
| } // namespace cobalt |
| |
| #endif // COBALT_DEBUG_DEBUG_CLIENT_H_ |