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cobalt
/
cobalt
/
refs/tags/trunk.unnest
/
.
/
cobalt
/
renderer
/
glimp_shaders
/
glsl
/
fragment_skia_color.glsl
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#version 100
precision mediump
float
;
precision mediump sampler2D
;
varying mediump vec4 vcolor_Stage0
;
void
main
()
{
mediump vec4 outputColor_Stage0
;
{
outputColor_Stage0
=
vcolor_Stage0
;
}
{
gl_FragColor
=
outputColor_Stage0
;
}
}