| #version 100 |
| |
| #extension GL_OES_standard_derivatives : require |
| uniform highp float u_skRTHeight; |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform highp vec4 urectUniform_Stage1; |
| varying mediump vec4 vQuadEdge_Stage0; |
| varying mediump vec4 vinColor_Stage0; |
| void main() { |
| highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w); |
| mediump vec4 outputColor_Stage0; |
| mediump vec4 outputCoverage_Stage0; |
| { |
| outputColor_Stage0 = vinColor_Stage0; |
| mediump float edgeAlpha; |
| mediump vec2 duvdx = dFdx(vQuadEdge_Stage0.xy); |
| mediump vec2 duvdy = -dFdy(vQuadEdge_Stage0.xy); |
| if (vQuadEdge_Stage0.z > 0.0 && vQuadEdge_Stage0.w > 0.0) { |
| edgeAlpha = min(min(vQuadEdge_Stage0.z, vQuadEdge_Stage0.w) + 0.5, 1.0); |
| } else { |
| mediump vec2 gF = vec2((2.0 * vQuadEdge_Stage0.x) * duvdx.x - duvdx.y, (2.0 * vQuadEdge_Stage0.x) * duvdy.x - duvdy.y); |
| edgeAlpha = vQuadEdge_Stage0.x * vQuadEdge_Stage0.x - vQuadEdge_Stage0.y; |
| edgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0); |
| } |
| outputCoverage_Stage0 = vec4(edgeAlpha); |
| } |
| mediump vec4 output_Stage1; |
| { |
| mediump float alpha; |
| { |
| mediump float xSub, ySub; |
| xSub = min(sk_FragCoord.x - urectUniform_Stage1.x, 0.0); |
| xSub += min(urectUniform_Stage1.z - sk_FragCoord.x, 0.0); |
| ySub = min(sk_FragCoord.y - urectUniform_Stage1.y, 0.0); |
| ySub += min(urectUniform_Stage1.w - sk_FragCoord.y, 0.0); |
| alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0)); |
| } |
| output_Stage1 = outputCoverage_Stage0 * alpha; |
| } |
| { |
| gl_FragColor = outputColor_Stage0 * output_Stage1; |
| } |
| } |