#version 100 | |
#extension GL_OES_standard_derivatives : require | |
precision mediump float; | |
precision mediump sampler2D; | |
uniform sampler2D uTextureSampler_0_Stage0; | |
varying highp vec2 vTextureCoords_Stage0; | |
varying highp float vTexIndex_Stage0; | |
varying highp vec2 vIntTextureCoords_Stage0; | |
varying mediump vec4 vinColor_Stage0; | |
void main() { | |
mediump vec4 outputColor_Stage0; | |
mediump vec4 outputCoverage_Stage0; | |
{ | |
outputColor_Stage0 = vinColor_Stage0; | |
highp vec2 uv = vTextureCoords_Stage0; | |
mediump vec4 texColor; | |
{ | |
texColor = texture2D(uTextureSampler_0_Stage0, uv).wwww; | |
} | |
mediump float distance = 7.96875 * (texColor.x - 0.501960813999176); | |
mediump float afwidth; | |
afwidth = abs(0.6499999761581421 * -dFdy(vIntTextureCoords_Stage0.y)); | |
mediump float val = smoothstep(-afwidth, afwidth, distance); | |
outputCoverage_Stage0 = vec4(val); | |
} | |
{ | |
gl_FragColor = outputColor_Stage0 * outputCoverage_Stage0; | |
} | |
} |