| #version 100 |
| |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform sampler2D uTextureSampler_0_Stage1; |
| varying highp vec2 vTransformedCoords_0_Stage0; |
| varying mediump vec4 vcolor_Stage0; |
| mediump vec4 stage_Stage1_c0_c0(mediump vec4 _input) { |
| mediump vec4 _sample1992; |
| _sample1992 = _input * texture2D(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0); |
| return _sample1992; |
| } |
| void main() { |
| mediump vec4 output_Stage1; |
| { |
| mediump vec4 _sample1992; |
| _sample1992 = stage_Stage1_c0_c0(vec4(1.0, 1.0, 1.0, 1.0)); |
| output_Stage1 = _sample1992; |
| } |
| mediump vec4 output_Stage2; |
| { |
| mediump float luma = clamp(dot(vec3(0.2125999927520752, 0.7152000069618225, 0.0722000002861023), output_Stage1.xyz), 0.0, 1.0); |
| output_Stage2 = vec4(0.0, 0.0, 0.0, luma); |
| } |
| { |
| gl_FragColor = output_Stage2; |
| } |
| } |