| #version 100 |
| |
| uniform highp float u_skRTHeight; |
| precision mediump float; |
| precision mediump sampler2D; |
| uniform mediump vec2 uDstTextureUpperLeft_Stage1; |
| uniform mediump vec2 uDstTextureCoordScale_Stage1; |
| uniform sampler2D uDstTextureSampler_Stage1; |
| varying mediump vec4 vcolor_Stage0; |
| void main() { |
| highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w); |
| mediump vec4 outputColor_Stage0; |
| { |
| outputColor_Stage0 = vcolor_Stage0; |
| } |
| { |
| if (all(lessThanEqual(vec4(1.0).xyz, vec3(0.0)))) { |
| discard; |
| } |
| mediump vec2 _dstTexCoord = (sk_FragCoord.xy - uDstTextureUpperLeft_Stage1) * uDstTextureCoordScale_Stage1; |
| _dstTexCoord.y = 1.0 - _dstTexCoord.y; |
| mediump vec4 _dstColor = texture2D(uDstTextureSampler_Stage1, _dstTexCoord); |
| gl_FragColor.w = outputColor_Stage0.w + (1.0 - outputColor_Stage0.w) * _dstColor.w; |
| gl_FragColor.xyz = ((1.0 - outputColor_Stage0.w) * _dstColor.xyz + (1.0 - _dstColor.w) * outputColor_Stage0.xyz) + outputColor_Stage0.xyz * _dstColor.xyz; |
| gl_FragColor = gl_FragColor; |
| } |
| } |