blob: a8801f8b1e9fd57486e6e4a84539ed737264a39d [file] [log] [blame]
# Copyright 2016 The Cobalt Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This file defines 'glsl_keys', which is an input to glimp's
# map_glsl_shaders.gypi tool used to map GLSL shaders to platform-specific
# shaders, mapping them by filename. The 'glsl_keys' variable defined here
# lists all GLSL shaders intended to be used by Cobalt. Make sure that this
# is included before including 'glimp/map_glsl_shaders.gypi'.
{
'variables': {
'glsl_shaders_dir': '<(DEPTH)/cobalt/renderer/glimp_shaders/glsl',
'glsl_shaders_0': [
'<!@pymod_do_main(starboard.build.gyp_functions file_glob <(DEPTH)/cobalt/renderer/glimp_shaders/glsl/ *.glsl)'
],
'glsl_shaders': [
'<!@pymod_do_main(starboard.build.gyp_functions basename <@(glsl_shaders_0) )',
],
}
}