Xiaoming Shi | 73dfa20 | 2020-03-12 11:31:35 -0700 | [diff] [blame] | 1 | // Adds any extra JS functions/helpers we want to the PathKit Library. |
| 2 | // Wrapped in a function to avoid leaking global variables. |
| 3 | (function(PathKit){ |
| 4 | |
| 5 | // Caching the Float32Arrays can save having to reallocate them |
| 6 | // over and over again. |
| 7 | var Float32ArrayCache = {}; |
| 8 | |
| 9 | // Takes a 2D array of commands and puts them into the WASM heap |
| 10 | // as a 1D array. This allows them to referenced from the C++ code. |
| 11 | // Returns a 2 element array, with the first item being essentially a |
| 12 | // pointer to the array and the second item being the length of |
| 13 | // the new 1D array. |
| 14 | // |
| 15 | // Example usage: |
| 16 | // let cmds = [ |
| 17 | // [PathKit.MOVE_VERB, 0, 10], |
| 18 | // [PathKit.LINE_VERB, 30, 40], |
| 19 | // [PathKit.QUAD_VERB, 20, 50, 45, 60], |
| 20 | // ]; |
| 21 | // |
| 22 | // // The following uses ES6 syntactic sugar "Array Destructuring". |
| 23 | // // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Destructuring_assignment#Array_destructuring |
| 24 | // let [ptr, len] = PathKit.loadCmdsTypedArray(cmds); |
| 25 | // let path = PathKit.FromCmds(ptr, len); |
| 26 | // |
| 27 | // If arguments at index 1... in each cmd row are strings, they will be |
| 28 | // parsed as hex, and then converted to floats using SkBits2FloatUnsigned |
| 29 | PathKit.loadCmdsTypedArray = function(arr) { |
| 30 | var len = 0; |
| 31 | for (var r = 0; r < arr.length; r++) { |
| 32 | len += arr[r].length; |
| 33 | } |
| 34 | |
| 35 | var ta; |
| 36 | if (Float32ArrayCache[len]) { |
| 37 | ta = Float32ArrayCache[len]; |
| 38 | } else { |
| 39 | ta = new Float32Array(len); |
| 40 | Float32ArrayCache[len] = ta; |
| 41 | } |
| 42 | // Flatten into a 1d array |
| 43 | var i = 0; |
| 44 | for (var r = 0; r < arr.length; r++) { |
| 45 | for (var c = 0; c < arr[r].length; c++) { |
| 46 | var item = arr[r][c]; |
| 47 | if (typeof item === 'string') { |
| 48 | // Converts hex to an int, which can be passed to SkBits2FloatUnsigned |
| 49 | item = PathKit.SkBits2FloatUnsigned(parseInt(item)); |
| 50 | } |
| 51 | ta[i] = item; |
| 52 | i++; |
| 53 | } |
| 54 | } |
| 55 | |
| 56 | var ptr = PathKit._malloc(ta.length * ta.BYTES_PER_ELEMENT); |
| 57 | PathKit.HEAPF32.set(ta, ptr / ta.BYTES_PER_ELEMENT); |
| 58 | return [ptr, len]; |
| 59 | } |
| 60 | |
| 61 | // Experimentation has shown that using TypedArrays to pass arrays from |
| 62 | // JS to C++ is faster than passing the JS Arrays across. |
| 63 | // See above for example of cmds. |
| 64 | PathKit.FromCmds = function(cmds) { |
| 65 | var ptrLen = PathKit.loadCmdsTypedArray(cmds); |
| 66 | var path = PathKit._FromCmds(ptrLen[0], ptrLen[1]); |
| 67 | // TODO(kjlubick): cache this memory blob somehow. |
| 68 | PathKit._free(ptrLen[0]); |
| 69 | return path; |
| 70 | } |
| 71 | |
| 72 | /** |
| 73 | * A common pattern is to call this function in sequence with the same |
| 74 | * params. We can just remember the last one to speed things up. |
| 75 | * Caching in this way is about a 10-15x speed up. |
| 76 | * See externs.js for this definition |
| 77 | * @type {CubicMap} |
| 78 | */ |
| 79 | var cachedMap; |
| 80 | var _cpx1, _cpy1, _cpx2, _cpy2; |
| 81 | |
| 82 | PathKit.cubicYFromX = function(cpx1, cpy1, cpx2, cpy2, X) { |
| 83 | if (!cachedMap || _cpx1 !== cpx1 || _cpy1 !== cpy1 || |
| 84 | _cpx2 !== cpx2 || _cpy2 !== cpy2) { |
| 85 | if (cachedMap) { |
| 86 | // Delete previous cached map to avoid memory leaks. |
| 87 | cachedMap.delete() |
| 88 | } |
| 89 | cachedMap = new PathKit._SkCubicMap([cpx1, cpy1], [cpx2, cpy2]); |
| 90 | _cpx1 = cpx1, _cpy1 = cpy1, _cpx2 = cpx2, _cpy2 = cpy2; |
| 91 | } |
| 92 | return cachedMap.computeYFromX(X); |
| 93 | } |
| 94 | |
| 95 | PathKit.cubicPtFromT = function(cpx1, cpy1, cpx2, cpy2, T) { |
| 96 | if (!cachedMap || _cpx1 !== cpx1 || _cpy1 !== cpy1 || |
| 97 | _cpx2 !== cpx2 || _cpy2 !== cpy2) { |
| 98 | if (cachedMap) { |
| 99 | // Delete previous cached map to avoid memory leaks. |
| 100 | cachedMap.delete() |
| 101 | } |
| 102 | cachedMap = new PathKit._SkCubicMap([cpx1, cpy1], [cpx2, cpy2]); |
| 103 | _cpx1 = cpx1, _cpy1 = cpy1, _cpx2 = cpx2, _cpy2 = cpy2; |
| 104 | } |
| 105 | return cachedMap.computePtFromT(T); |
| 106 | } |
| 107 | }(Module)); // When this file is loaded in, the high level object is "Module"; |
| 108 | |