| # WebP JavaScript decoder |
| |
| ``` |
| __ __ ____ ____ ____ __ ____ |
| / \\/ \ _ \ _ \ _ \ (__)/ __\ |
| \ / __/ _ \ __/ _) \_ \ |
| \__\__/_____/____/_/ /____/____/ |
| ``` |
| |
| This file describes the compilation of libwebp into a JavaScript decoder using |
| Emscripten and CMake. |
| |
| - install the Emscripten SDK following the procedure described at: |
| https://emscripten.org/docs/getting_started/downloads.html#installation-instructions-using-the-emsdk-recommended |
| After installation, you should have some global variable positioned to the |
| location of the SDK. In particular, $EMSDK should point to the top-level |
| directory containing Emscripten tools. |
| |
| - configure the project 'WEBP_JS' with CMake using: |
| |
| ```shell |
| cd webp_js && \ |
| emcmake cmake -DWEBP_BUILD_WEBP_JS=ON \ |
| ../ |
| ``` |
| |
| - compile webp.js using 'emmake make'. |
| |
| - that's it! Upon completion, you should have the 'webp.js', 'webp.js.mem', |
| 'webp_wasm.js' and 'webp_wasm.wasm' files generated. |
| |
| The callable JavaScript function is WebPToSDL(), which decodes a raw WebP |
| bitstream into a canvas. See webp_js/index.html for a simple usage sample (see |
| below for instructions). |
| |
| ## Demo HTML page |
| |
| The HTML page webp_js/index.html requires the built files 'webp.js' and |
| 'webp.js.mem' to be copied to webp_js/. An HTTP server to serve the WebP image |
| example is also needed. With Python, just run: |
| |
| ```shell |
| cd webp_js && python3 -m http.server 8080 |
| ``` |
| |
| and then navigate to http://localhost:8080 in your favorite browser. |
| |
| ## Web-Assembly (WASM) version: |
| |
| CMakeLists.txt is configured to build the WASM version when using the option |
| WEBP_BUILD_WEBP_JS=ON. The compilation step will assemble the files |
| 'webp_wasm.js' and 'webp_wasm.wasm' that you then need to copy to the webp_js/ |
| directory. |
| |
| See webp_js/index_wasm.html for a simple demo page using the WASM version of the |
| library. |
| |
| You will need a fairly recent version of Emscripten (at least 2.0.18, |
| latest-upstream is recommended) and of your WASM-enabled browser to run this |
| version. |
| |
| ## Caveats |
| |
| - First decoding using the library is usually slower, due to just-in-time |
| compilation. |
| |
| - Some versions of llvm produce the following compile error when SSE2 is |
| enabled. |
| |
| ``` |
| "Unsupported: %516 = bitcast <8 x i16> %481 to i128 |
| LLVM ERROR: BitCast Instruction not yet supported for integer types larger than 64 bits" |
| ``` |
| |
| The corresponding Emscripten bug is at: |
| https://github.com/kripken/emscripten/issues/3788 |
| |
| Therefore, SSE2 optimization is currently disabled in CMakeLists.txt. |
| |
| - If WEBP_ENABLE_SIMD is set to 1 the JavaScript version (webp.js) will be |
| disabled as wasm2js does not support SIMD. |