| # The V8 public C++ API |
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| # Overview |
| |
| The V8 public C++ API aims to support four use cases: |
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| 1. Enable applications that embed V8 (called the embedder) to configure and run |
| one or more instances of V8. |
| 2. Expose ECMAScript-like capabilities to the embedder. |
| 3. Enable the embedder to interact with ECMAScript by exposing API objects. |
| 4. Provide access to the V8 debugger (inspector). |
| |
| # Configuring and running an instance of V8 |
| |
| V8 requires access to certain OS-level primitives such as the ability to |
| schedule work on threads, or allocate memory. |
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| The embedder can define how to access those primitives via the v8::Platform |
| interface. While V8 bundles a basic implementation, embedders are highly |
| encouraged to implement v8::Platform themselves. |
| |
| Currently, the v8::ArrayBuffer::Allocator is passed to the v8::Isolate factory |
| method, however, conceptually it should also be part of the v8::Platform since |
| all instances of V8 should share one allocator. |
| |
| Once the v8::Platform is configured, an v8::Isolate can be created. All |
| further interactions with V8 should explicitly reference the v8::Isolate they |
| refer to. All API methods should eventually take an v8::Isolate parameter. |
| |
| When a given instance of V8 is no longer needed, it can be destroyed by |
| disposing the respective v8::Isolate. If the embedder wishes to free all memory |
| associated with the v8::Isolate, it has to first clear all global handles |
| associated with that v8::Isolate. |
| |
| # ECMAScript-like capabilities |
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| In general, the C++ API shouldn't enable capabilities that aren't available to |
| scripts running in V8. Experience has shown that it's not possible to maintain |
| such API methods in the long term. However, capabilities also available to |
| scripts, i.e., ones that are defined in the ECMAScript standard are there to |
| stay, and we can safely expose them to embedders. |
| |
| The C++ API should also be pleasant to use, and not require learning new |
| paradigms. Similarly to how the API exposed to scripts aims to provide good |
| ergonomics, we should aim to provide a reasonable developer experience for this |
| API surface. |
| |
| ECMAScript makes heavy use of exceptions, however, V8's C++ code doesn't use |
| C++ exceptions. Therefore, all API methods that can throw exceptions should |
| indicate so by returning a v8::Maybe<> or v8::MaybeLocal<> result, |
| and by taking a v8::Local<v8::Context> parameter that indicates in which |
| context a possible exception should be thrown. |
| |
| # API objects |
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| V8 allows embedders to define special objects that expose additional |
| capabilities and APIs to scripts. The most prominent example is exposing the |
| HTML DOM in Blink. Other examples are e.g. node.js. It is less clear what kind |
| of capabilities we want to expose via this API surface. As a rule of thumb, we |
| want to expose operations as defined in the WebIDL and HTML spec: we |
| assume that those requirements are somewhat stable, and that they are a |
| superset of the requirements of other embedders including node.js. |
| |
| Ideally, the API surfaces defined in those specs hook into the ECMAScript spec |
| which in turn guarantees long-term stability of the API. |
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| # The V8 inspector |
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| All debugging capabilities of V8 should be exposed via the inspector protocol. |
| The exception to this are profiling features exposed via v8-profiler.h. |
| Changes to the inspector protocol need to ensure backwards compatibility and |
| commitment to maintain. |