| # Using External Benchmarks with ANGLE | 
 |  | 
 | This document contains instructions on how to run external benchmarks on ANGLE as the GLES renderer. | 
 | There is a section for each benchmark with subsections for each platform.  The general theme is to | 
 | make the benchmark application pick ANGLE's `libGLESv2.so` and `libEGL.so` files instead of the | 
 | system ones. | 
 |  | 
 | On Linux, this is generally achieved with setting `LD_LIBRARY_PATH`.  On Windows, ANGLE dlls may | 
 | need to be copied to the benchmark's executable directory. | 
 |  | 
 | ## glmark2 | 
 |  | 
 | This benchmark can be found on [github](https://github.com/glmark2/glmark2).  It's written against | 
 | GLES 2.0 and supports Linux and Android.  It performs tens of tests and reports the framerate for | 
 | each test. | 
 |  | 
 | ### glmark2 on Linux | 
 |  | 
 | To build glmark2 on Linux: | 
 |  | 
 | ``` | 
 | $ git clone https://github.com/glmark2/glmark2.git | 
 | $ cd glmark2 | 
 | $ ./waf configure --with-flavors=x11-glesv2 --data-path=$PWD/data/ | 
 | $ ./waf | 
 | ``` | 
 |  | 
 | To run glmark2 using the native implementation of GLES: | 
 |  | 
 | ``` | 
 | $ cd build/src | 
 | $ ./glmark2-es2 | 
 | ``` | 
 |  | 
 | To run glmark2 using ANGLE, we need to first create a few links in the build directory of ANGLE: | 
 |  | 
 | ``` | 
 | $ cd /path/to/angle/out/release | 
 | $ ln -s libEGL.so libEGL.so.1 | 
 | $ ln -s libGLESv2.so libGLESv2.so.2 | 
 | ``` | 
 |  | 
 | Back in glmark2, we need to make sure these shared objects are picked up: | 
 |  | 
 | ``` | 
 | $ cd /path/to/glmark2/build/src | 
 | $ LD_LIBRARY_PATH=/path/to/angle/out/release/ ldd ./glmark2-es2 | 
 | ``` | 
 |  | 
 | With `ldd`, you can verify that `libEGL.so.1` and `libGLESv2.so.2` are correctly picked up from | 
 | ANGLE's build directory. | 
 |  | 
 | To run glmark2 on the default back-end of ANGLE: | 
 |  | 
 | ``` | 
 | $ LD_LIBRARY_PATH=/path/to/angle/out/release/ ./glmark2-es2 | 
 | ``` | 
 |  | 
 | To run glmark2 on a specific back-end of ANGLE: | 
 |  | 
 | ``` | 
 | $ ANGLE_DEFAULT_PLATFORM=vulkan LD_LIBRARY_PATH=/path/to/angle/out/release/ ./glmark2-es2 | 
 | ``` | 
 |  | 
 | ### glmark2 on Linux for Android | 
 |  | 
 | **Prerequisites** | 
 |  | 
 | Below steps are set up to use version 26.0.1 of build-tools, which can be downloaded here: | 
 |  | 
 | [https://dl.google.com/android/repository/build-tools_r26.0.1-linux.zip](https://dl.google.com/android/repository/build-tools_r26.0.1-linux.zip) | 
 |  | 
 | Tested with r19 of NDK, which can be downloaded here: | 
 |  | 
 | [https://dl.google.com/android/repository/android-ndk-r19-linux-x86_64.zip](https://dl.google.com/android/repository/android-ndk-r19-linux-x86_64.zip) | 
 |  | 
 | Tested with OpenJDK 8: | 
 |  | 
 | ``` | 
 | sudo apt-get install openjdk-8-jdk | 
 | ``` | 
 |  | 
 | Note: This is built from a branch that has fixes for Android.  It only supports | 
 | 32-bit ARM (armeabi-v7a).  Supporting other ABIs requires more work, possibly | 
 | including a move to cmake instead of ndk-build. | 
 |  | 
 | **Setup** | 
 |  | 
 | ``` | 
 | export ANDROID_SDK=<path_to_Android_SDK> | 
 | export ANDROID_NDK=<path_to_Android_NDK> | 
 | export JAVA_HOME=/usr/lib/jvm/java-8-openjdk-amd64 | 
 | ``` | 
 |  | 
 | **Build** | 
 |  | 
 | ``` | 
 | git clone https://github.com/cnorthrop/glmark2.git | 
 | cd glmark2/android | 
 | git checkout android_fixes | 
 | ./build.sh | 
 | ``` | 
 |  | 
 | **Install** | 
 |  | 
 | ``` | 
 | adb install --abi armeabi-v7a glmark2.apk | 
 | ``` | 
 |  | 
 | **Run** | 
 |  | 
 | To select ANGLE as the driver on Android (requires Android Q): | 
 |  | 
 | ``` | 
 | adb shell settings put global angle_gl_driver_selection_pkgs org.linaro.glmark2 | 
 | adb shell settings put global angle_gl_driver_selection_values angle | 
 | ``` | 
 |  | 
 | To switch back to native GLES driver: | 
 |  | 
 | ``` | 
 | adb shell settings delete global angle_gl_driver_selection_values | 
 | adb shell settings delete global angle_gl_driver_selection_pkgs | 
 | ``` |