| # ANGLE Development Update - June 18, 2013 |
| |
| This week brings some significant changes to ANGLE, which we think are worth |
| covering in a development update. |
| |
| ## Migration from svn to git |
| |
| We've changed our backing version control system from svn to git. Projects and |
| contributors pulling from the svn repository will continue to be able to do so, |
| but please note that this repository is now read-only, and no further updates |
| will be made there. To continue tracking new development and issue fixes, you'll |
| need to watch the git repository. Instructions on checking out code from the git |
| repository can be found on the [Source Checkout](https://code.google.com/p/angleproject/source/checkout) page. |
| |
| ## DirectX 11 Support |
| |
| ANGLE now provides both a DirectX 9 and a DirectX 11-backed renderer in the same |
| code base. By default, support for the DirectX 11 renderer is disabled, but it |
| can be enabled by toggling the value of ANGLE\_ENABLE\_D3D11 as described on the |
| DevSetup page. On systems without DirectX 11 support, ANGLE will fall back to |
| DirectX 9. |
| |
| This work originally appeared in our dx11proto branch, which, with the move to |
| the new repository, has been promoted to master. Code previously located in the |
| trunk of the svn repository will now be located in the git legacy branch, and |
| active development will now move to the newly promoted master. |