blob: 2708811541f0888138d00fe7e932fdff1c144b19 [file] [log] [blame]
# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file.
from . import win32
# from wincon.h
class WinColor(object):
BLACK = 0
BLUE = 1
GREEN = 2
CYAN = 3
RED = 4
MAGENTA = 5
YELLOW = 6
GREY = 7
# from wincon.h
class WinStyle(object):
NORMAL = 0x00 # dim text, dim background
BRIGHT = 0x08 # bright text, dim background
class WinTerm(object):
def __init__(self):
self._default = win32.GetConsoleScreenBufferInfo(win32.STDOUT).wAttributes
self.set_attrs(self._default)
self._default_fore = self._fore
self._default_back = self._back
self._default_style = self._style
def get_attrs(self):
return self._fore + self._back * 16 + self._style
def set_attrs(self, value):
self._fore = value & 7
self._back = (value >> 4) & 7
self._style = value & WinStyle.BRIGHT
def reset_all(self, on_stderr=None):
self.set_attrs(self._default)
self.set_console(attrs=self._default)
def fore(self, fore=None, on_stderr=False):
if fore is None:
fore = self._default_fore
self._fore = fore
self.set_console(on_stderr=on_stderr)
def back(self, back=None, on_stderr=False):
if back is None:
back = self._default_back
self._back = back
self.set_console(on_stderr=on_stderr)
def style(self, style=None, on_stderr=False):
if style is None:
style = self._default_style
self._style = style
self.set_console(on_stderr=on_stderr)
def set_console(self, attrs=None, on_stderr=False):
if attrs is None:
attrs = self.get_attrs()
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
win32.SetConsoleTextAttribute(handle, attrs)
def get_position(self, handle):
position = win32.GetConsoleScreenBufferInfo(handle).dwCursorPosition
# Because Windows coordinates are 0-based,
# and win32.SetConsoleCursorPosition expects 1-based.
position.X += 1
position.Y += 1
return position
def set_cursor_position(self, position=None, on_stderr=False):
if position is None:
#I'm not currently tracking the position, so there is no default.
#position = self.get_position()
return
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
win32.SetConsoleCursorPosition(handle, position)
def cursor_up(self, num_rows=0, on_stderr=False):
if num_rows == 0:
return
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
position = self.get_position(handle)
adjusted_position = (position.Y - num_rows, position.X)
self.set_cursor_position(adjusted_position, on_stderr)
def erase_data(self, mode=0, on_stderr=False):
# 0 (or None) should clear from the cursor to the end of the screen.
# 1 should clear from the cursor to the beginning of the screen.
# 2 should clear the entire screen. (And maybe move cursor to (1,1)?)
#
# At the moment, I only support mode 2. From looking at the API, it
# should be possible to calculate a different number of bytes to clear,
# and to do so relative to the cursor position.
if mode[0] not in (2,):
return
handle = win32.STDOUT
if on_stderr:
handle = win32.STDERR
# here's where we'll home the cursor
coord_screen = win32.COORD(0,0)
csbi = win32.GetConsoleScreenBufferInfo(handle)
# get the number of character cells in the current buffer
dw_con_size = csbi.dwSize.X * csbi.dwSize.Y
# fill the entire screen with blanks
win32.FillConsoleOutputCharacter(handle, ' ', dw_con_size, coord_screen)
# now set the buffer's attributes accordingly
win32.FillConsoleOutputAttribute(handle, self.get_attrs(), dw_con_size, coord_screen );
# put the cursor at (0, 0)
win32.SetConsoleCursorPosition(handle, (coord_screen.X, coord_screen.Y))