blob: 7c7fd01ec2a443345784ccfce396fa6cb3879ad6 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <mutex>
#include "base/command_line.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/timer/elapsed_timer.h"
#include "gn/build_settings.h"
#include "gn/commands.h"
#include "gn/compile_commands_writer.h"
#include "gn/eclipse_writer.h"
#include "gn/json_project_writer.h"
#include "gn/ninja_target_writer.h"
#include "gn/ninja_writer.h"
#include "gn/qt_creator_writer.h"
#include "gn/runtime_deps.h"
#include "gn/rust_project_writer.h"
#include "gn/scheduler.h"
#include "gn/setup.h"
#include "gn/standard_out.h"
#include "gn/switches.h"
#include "gn/target.h"
#include "gn/visual_studio_writer.h"
#include "gn/xcode_writer.h"
namespace commands {
namespace {
const char kSwitchCheck[] = "check";
const char kSwitchFilters[] = "filters";
const char kSwitchIde[] = "ide";
const char kSwitchIdeValueEclipse[] = "eclipse";
const char kSwitchIdeValueQtCreator[] = "qtcreator";
const char kSwitchIdeValueVs[] = "vs";
const char kSwitchIdeValueVs2013[] = "vs2013";
const char kSwitchIdeValueVs2015[] = "vs2015";
const char kSwitchIdeValueVs2017[] = "vs2017";
const char kSwitchIdeValueVs2019[] = "vs2019";
const char kSwitchIdeValueWinSdk[] = "winsdk";
const char kSwitchIdeValueXcode[] = "xcode";
const char kSwitchIdeValueJson[] = "json";
const char kSwitchIdeRootTarget[] = "ide-root-target";
const char kSwitchNinjaExecutable[] = "ninja-executable";
const char kSwitchNinjaExtraArgs[] = "ninja-extra-args";
const char kSwitchNoDeps[] = "no-deps";
const char kSwitchSln[] = "sln";
const char kSwitchXcodeProject[] = "xcode-project";
const char kSwitchXcodeBuildSystem[] = "xcode-build-system";
const char kSwitchXcodeBuildsystemValueLegacy[] = "legacy";
const char kSwitchXcodeBuildsystemValueNew[] = "new";
const char kSwitchJsonFileName[] = "json-file-name";
const char kSwitchJsonIdeScript[] = "json-ide-script";
const char kSwitchJsonIdeScriptArgs[] = "json-ide-script-args";
const char kSwitchExportCompileCommands[] = "export-compile-commands";
const char kSwitchExportRustProject[] = "export-rust-project";
// Collects Ninja rules for each toolchain. The lock protectes the rules.
struct TargetWriteInfo {
std::mutex lock;
NinjaWriter::PerToolchainRules rules;
// Called on worker thread to write the ninja file.
void BackgroundDoWrite(TargetWriteInfo* write_info, const Target* target) {
std::string rule = NinjaTargetWriter::RunAndWriteFile(target);
std::lock_guard<std::mutex> lock(write_info->lock);
// Called on the main thread.
void ItemResolvedAndGeneratedCallback(TargetWriteInfo* write_info,
const BuilderRecord* record) {
const Item* item = record->item();
const Target* target = item->AsTarget();
if (target) {
[write_info, target]() { BackgroundDoWrite(write_info, target); });
// Returns a pointer to the target with the given file as an output, or null
// if no targets generate the file. This is brute force since this is an
// error condition and performance shouldn't matter.
const Target* FindTargetThatGeneratesFile(const Builder& builder,
const SourceFile& file) {
std::vector<const Target*> targets = builder.GetAllResolvedTargets();
if (targets.empty())
return nullptr;
OutputFile output_file(targets[0]->settings()->build_settings(), file);
for (const Target* target : targets) {
for (const auto& cur_output : target->computed_outputs()) {
if (cur_output == output_file)
return target;
return nullptr;
// Prints an error that the given file was present as a source or input in
// the given target(s) but was not generated by any of its dependencies.
void PrintInvalidGeneratedInput(const Builder& builder,
const SourceFile& file,
const std::vector<const Target*>& targets) {
std::string err;
// Only show the toolchain labels (which can be confusing) if something
// isn't the default.
bool show_toolchains = false;
const Label& default_toolchain =
for (const Target* target : targets) {
if (target->settings()->toolchain_label() != default_toolchain) {
show_toolchains = true;
const Target* generator = FindTargetThatGeneratesFile(builder, file);
if (generator &&
generator->settings()->toolchain_label() != default_toolchain)
show_toolchains = true;
const std::string target_str = targets.size() > 1 ? "targets" : "target";
err += "The file:\n";
err += " " + file.value() + "\n";
err += "is listed as an input or source for the " + target_str + ":\n";
for (const Target* target : targets)
err += " " + target->label().GetUserVisibleName(show_toolchains) + "\n";
if (generator) {
err += "but this file was not generated by any dependencies of the " +
target_str + ". The target\nthat generates the file is:\n ";
err += generator->label().GetUserVisibleName(show_toolchains);
} else {
err += "but no targets in the build generate that file.";
Err(Location(), "Input to " + target_str + " not generated by a dependency.",
bool CheckForInvalidGeneratedInputs(Setup* setup) {
std::multimap<SourceFile, const Target*> unknown_inputs =
if (unknown_inputs.empty())
return true; // No bad files.
int errors_found = 0;
auto cur = unknown_inputs.begin();
while (cur != unknown_inputs.end()) {
auto end_of_range = unknown_inputs.upper_bound(cur->first);
// Package the values more conveniently for printing.
SourceFile bad_input = cur->first;
std::vector<const Target*> targets;
while (cur != end_of_range)
PrintInvalidGeneratedInput(setup->builder(), bad_input, targets);
"If you have generated inputs, there needs to be a dependency path "
"between the\ntwo targets in addition to just listing the files. For "
"indirect dependencies,\nthe intermediate ones must be public_deps. "
"data_deps don't count since they're\nonly runtime dependencies. If "
"you think a dependency chain exists, it might be\nbecause the chain "
"is private. Try \"gn path\" to analyze.\n");
if (errors_found > 1) {
OutputString(base::StringPrintf("\n%d generated input errors found.\n",
return false;
bool RunIdeWriter(const std::string& ide,
const BuildSettings* build_settings,
const Builder& builder,
Err* err) {
const base::CommandLine* command_line =
bool quiet = command_line->HasSwitch(switches::kQuiet);
base::ElapsedTimer timer;
if (ide == kSwitchIdeValueEclipse) {
bool res = EclipseWriter::RunAndWriteFile(build_settings, builder, err);
if (res && !quiet) {
OutputString("Generating Eclipse settings took " +
base::Int64ToString(timer.Elapsed().InMilliseconds()) +
return res;
} else if (ide == kSwitchIdeValueVs || ide == kSwitchIdeValueVs2013 ||
ide == kSwitchIdeValueVs2015 || ide == kSwitchIdeValueVs2017 ||
ide == kSwitchIdeValueVs2019) {
VisualStudioWriter::Version version = VisualStudioWriter::Version::Vs2019;
if (ide == kSwitchIdeValueVs2013)
version = VisualStudioWriter::Version::Vs2013;
else if (ide == kSwitchIdeValueVs2015)
version = VisualStudioWriter::Version::Vs2015;
else if (ide == kSwitchIdeValueVs2017)
version = VisualStudioWriter::Version::Vs2017;
std::string sln_name;
if (command_line->HasSwitch(kSwitchSln))
sln_name = command_line->GetSwitchValueASCII(kSwitchSln);
std::string filters;
if (command_line->HasSwitch(kSwitchFilters))
filters = command_line->GetSwitchValueASCII(kSwitchFilters);
std::string win_kit;
if (command_line->HasSwitch(kSwitchIdeValueWinSdk))
win_kit = command_line->GetSwitchValueASCII(kSwitchIdeValueWinSdk);
std::string ninja_extra_args;
if (command_line->HasSwitch(kSwitchNinjaExtraArgs))
ninja_extra_args =
bool no_deps = command_line->HasSwitch(kSwitchNoDeps);
bool res = VisualStudioWriter::RunAndWriteFiles(
build_settings, builder, version, sln_name, filters, win_kit,
ninja_extra_args, no_deps, err);
if (res && !quiet) {
OutputString("Generating Visual Studio projects took " +
base::Int64ToString(timer.Elapsed().InMilliseconds()) +
return res;
} else if (ide == kSwitchIdeValueXcode) {
XcodeWriter::Options options = {
if (options.project_name.empty()) {
options.project_name = "all";
const std::string build_system =
if (!build_system.empty()) {
if (build_system == kSwitchXcodeBuildsystemValueNew) {
options.build_system = XcodeBuildSystem::kNew;
} else if (build_system == kSwitchXcodeBuildsystemValueLegacy) {
options.build_system = XcodeBuildSystem::kLegacy;
} else {
*err = Err(Location(), "Unknown build system: " + build_system);
return false;
bool res =
XcodeWriter::RunAndWriteFiles(build_settings, builder, options, err);
if (res && !quiet) {
OutputString("Generating Xcode projects took " +
base::Int64ToString(timer.Elapsed().InMilliseconds()) +
return res;
} else if (ide == kSwitchIdeValueQtCreator) {
std::string root_target;
if (command_line->HasSwitch(kSwitchIdeRootTarget))
root_target = command_line->GetSwitchValueASCII(kSwitchIdeRootTarget);
bool res = QtCreatorWriter::RunAndWriteFile(build_settings, builder, err,
if (res && !quiet) {
OutputString("Generating QtCreator projects took " +
base::Int64ToString(timer.Elapsed().InMilliseconds()) +
return res;
} else if (ide == kSwitchIdeValueJson) {
std::string file_name =
if (file_name.empty())
file_name = "project.json";
std::string exec_script =
std::string exec_script_extra_args =
std::string filters = command_line->GetSwitchValueASCII(kSwitchFilters);
bool res = JSONProjectWriter::RunAndWriteFiles(
build_settings, builder, file_name, exec_script, exec_script_extra_args,
filters, quiet, err);
if (res && !quiet) {
OutputString("Generating JSON projects took " +
base::Int64ToString(timer.Elapsed().InMilliseconds()) +
return res;
*err = Err(Location(), "Unknown IDE: " + ide);
return false;
bool RunRustProjectWriter(const BuildSettings* build_settings,
const Builder& builder,
Err* err) {
const base::CommandLine* command_line =
bool quiet = command_line->HasSwitch(switches::kQuiet);
base::ElapsedTimer timer;
std::string file_name = "rust-project.json";
bool res = RustProjectWriter::RunAndWriteFiles(build_settings, builder,
file_name, quiet, err);
if (res && !quiet) {
OutputString("Generating rust-project.json took " +
base::Int64ToString(timer.Elapsed().InMilliseconds()) +
return res;
bool RunCompileCommandsWriter(const BuildSettings* build_settings,
const Builder& builder,
Err* err) {
const base::CommandLine* command_line =
bool quiet = command_line->HasSwitch(switches::kQuiet);
base::ElapsedTimer timer;
std::string file_name = "compile_commands.json";
std::string target_filters =
bool res = CompileCommandsWriter::RunAndWriteFiles(
build_settings, builder, file_name, target_filters, quiet, err);
if (res && !quiet) {
OutputString("Generating compile_commands took " +
base::Int64ToString(timer.Elapsed().InMilliseconds()) +
return res;
} // namespace
const char kGen[] = "gen";
const char kGen_HelpShort[] = "gen: Generate ninja files.";
const char kGen_Help[] =
R"(gn gen [--check] [<ide options>] <out_dir>
Generates ninja files from the current tree and puts them in the given output
The output directory can be a source-repo-absolute path name such as:
Or it can be a directory relative to the current directory such as:
"gn gen --check" is the same as running "gn check". "gn gen --check=system" is
the same as running "gn check --check-system". See "gn help check" for
documentation on that mode.
See "gn help switches" for the common command-line switches.
IDE options
GN optionally generates files for IDE. Files won't be overwritten if their
contents don't change. Possibilities for <ide options>
Generate files for an IDE. Currently supported values:
"eclipse" - Eclipse CDT settings file.
"vs" - Visual Studio project/solution files.
(default Visual Studio version: 2019)
"vs2013" - Visual Studio 2013 project/solution files.
"vs2015" - Visual Studio 2015 project/solution files.
"vs2017" - Visual Studio 2017 project/solution files.
"vs2019" - Visual Studio 2019 project/solution files.
"xcode" - Xcode workspace/solution files.
"qtcreator" - QtCreator project files.
"json" - JSON file containing target information
Semicolon-separated list of label patterns used to limit the set of
generated projects (see "gn help label_pattern"). Only matching targets
and their dependencies will be included in the solution. Only used for
Visual Studio, Xcode and JSON.
Visual Studio Flags
Override default sln file name ("all"). Solution file is written to the
root build directory.
Don't include targets dependencies to the solution. Changes the way how
--filters option works. Only directly matching targets are included.
Use the specified Windows 10 SDK version to generate project files.
As an example, "10.0.15063.0" can be specified to use Creators Update SDK
instead of the default one.
This string is passed without any quoting to the ninja invocation
command-line. Can be used to configure ninja flags, like "-j".
Xcode Flags
Override defaut Xcode project file name ("all"). The project file is
written to the root build directory.
Configure the build system to use for the Xcode project. Supported
values are (default to "legacy"):
"legacy" - Legacy Build system
"new" - New Build System
Can be used to specify the ninja executable to use when building.
This string is passed without any quoting to the ninja invocation
command-line. Can be used to configure ninja flags, like "-j".
Name of the target corresponding to "All" target in Xcode. If unset,
"All" invokes ninja without any target and builds everything.
QtCreator Flags
Name of the root target for which the QtCreator project will be generated
to contain files of it and its dependencies. If unset, the whole build
graph will be emitted.
Eclipse IDE Support
GN DOES NOT generate Eclipse CDT projects. Instead, it generates a settings
file which can be imported into an Eclipse CDT project. The XML file contains
a list of include paths and defines. Because GN does not generate a full
.cproject definition, it is not possible to properly define includes/defines
for each file individually. Instead, one set of includes/defines is generated
for the entire project. This works fairly well but may still result in a few
indexer issues here and there.
Generic JSON Output
Dumps target information to a JSON file and optionally invokes a
python script on the generated file. See the comments at the beginning
of and for an overview of the JSON
file format.
Overrides default file name (project.json) of generated JSON file.
Executes python script after the JSON file is generated or updated with
new content. Path can be project absolute (//), system absolute (/) or
relative, in which case the output directory will be base. Path to
generated JSON file will be first argument when invoking script.
Optional second argument that will passed to executed script.
Compilation Database
Produces a rust-project.json file in the root of the build directory
This is used for various tools in the Rust ecosystem allowing for the
replay of individual compilations independent of the build system.
This is an unstable format and likely to change without warning.
Produces a compile_commands.json file in the root of the build directory
containing an array of command objects”, where each command object
specifies one way a translation unit is compiled in the project. If a list
of target_name is supplied, only targets that are reachable from any
target in any build file whose name is target_name will be used for
command objects generation, otherwise all available targets will be used.
This is used for various Clang-based tooling, allowing for the replay of
individual compilations independent of the build system.
e.g. "foo" will match:
- "//path/to/src:foo"
- "//other/path:foo"
- "//foo:foo"
and not match:
- "//foo:bar"
int RunGen(const std::vector<std::string>& args) {
base::ElapsedTimer timer;
if (args.size() != 1) {
Err(Location(), "Need exactly one build directory to generate.",
"I expected something more like \"gn gen out/foo\"\n"
"You can also see \"gn help gen\".")
return 1;
// Deliberately leaked to avoid expensive process teardown.
Setup* setup = new Setup();
// Generate an empty file if it does not exists
if (!base::CommandLine::ForCurrentProcess()->HasSwitch(switches::kArgs)) {
if (!setup->DoSetup(args[0], true))
return 1;
const base::CommandLine* command_line =
if (command_line->HasSwitch(kSwitchCheck)) {
if (command_line->GetSwitchValueASCII(kSwitchCheck) == "system")
// Cause the load to also generate the ninja files for each target.
TargetWriteInfo write_info;
[&write_info](const BuilderRecord* record) {
ItemResolvedAndGeneratedCallback(&write_info, record);
// Do the actual load. This will also write out the target ninja files.
if (!setup->Run())
return 1;
// Sort the targets in each toolchain according to their label. This makes
// the ninja files have deterministic content.
for (auto& cur_toolchain : write_info.rules) {
std::sort(cur_toolchain.second.begin(), cur_toolchain.second.end(),
[](const NinjaWriter::TargetRulePair& a,
const NinjaWriter::TargetRulePair& b) {
return a.first->label() < b.first->label();
Err err;
// Write the root ninja files.
if (!NinjaWriter::RunAndWriteFiles(&setup->build_settings(), setup->builder(),
write_info.rules, &err)) {
return 1;
if (!WriteRuntimeDepsFilesIfNecessary(&setup->build_settings(),
setup->builder(), &err)) {
return 1;
if (!CheckForInvalidGeneratedInputs(setup))
return 1;
if (command_line->HasSwitch(kSwitchIde) &&
&setup->build_settings(), setup->builder(), &err)) {
return 1;
if (command_line->HasSwitch(kSwitchExportCompileCommands) &&
!RunCompileCommandsWriter(&setup->build_settings(), setup->builder(),
&err)) {
return 1;
if (command_line->HasSwitch(kSwitchExportRustProject) &&
!RunRustProjectWriter(&setup->build_settings(), setup->builder(), &err)) {
return 1;
TickDelta elapsed_time = timer.Elapsed();
if (!command_line->HasSwitch(switches::kQuiet)) {
OutputString("Done. ", DECORATION_GREEN);
size_t targets_collected = 0;
for (const auto& rules : write_info.rules)
targets_collected += rules.second.size();
std::string stats =
"Made " + base::NumberToString(targets_collected) + " targets from " +
setup->scheduler().input_file_manager()->GetInputFileCount()) +
" files in " + base::Int64ToString(elapsed_time.InMilliseconds()) +
return 0;
} // namespace commands