| /* | |
| * Copyright 2017 The Cobalt Authors. All Rights Reserved. | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #ifndef COBALT_INPUT_CAMERA_3D_INPUT_POLLER_H_ | |
| #define COBALT_INPUT_CAMERA_3D_INPUT_POLLER_H_ | |
| #include <map> | |
| #include <utility> | |
| #include "base/basictypes.h" | |
| #include "base/optional.h" | |
| #include "base/synchronization/lock.h" | |
| #include "cobalt/input/camera_3d.h" | |
| #include "cobalt/input/input_poller.h" | |
| #include "third_party/glm/glm/mat4x4.hpp" | |
| namespace cobalt { | |
| namespace input { | |
| // Implements a camera that gets its orientation information from hand- | |
| // controlled inputs. | |
| class Camera3DInputPoller : public Camera3D { | |
| public: | |
| explicit Camera3DInputPoller( | |
| const scoped_refptr<input::InputPoller>& input_poller); | |
| void CreateKeyMapping(int keycode, uint32 camera_axis, | |
| float degrees_per_second) override; | |
| void ClearKeyMapping(int keycode) override; | |
| void ClearAllKeyMappings() override; | |
| glm::quat GetOrientation() const override; | |
| // Returns the camera transforms based on hand-controlled inputs mapped | |
| // by the functions above | |
| base::CameraTransform GetCameraTransformAndUpdateOrientation() override; | |
| void UpdatePerspective(float width_to_height_aspect_ratio, | |
| float vertical_fov) override; | |
| void Reset() override; | |
| void SetInput(const scoped_refptr<Camera3D>& other) override; | |
| private: | |
| struct KeycodeMappingInfo { | |
| KeycodeMappingInfo() : axis(0), degrees_per_second(0.0f) {} | |
| KeycodeMappingInfo(uint32 axis, float degrees_per_second) | |
| : axis(axis), degrees_per_second(degrees_per_second) {} | |
| uint32 axis; | |
| float degrees_per_second; | |
| }; | |
| typedef std::map<int, KeycodeMappingInfo> KeycodeMap; | |
| void AccumulateOrientation(); | |
| void ClampAngles(); | |
| glm::quat orientation() const; | |
| mutable base::Lock mutex_; | |
| // The current accumulated camera orientation state. | |
| float roll_in_radians_; | |
| float pitch_in_radians_; | |
| float yaw_in_radians_; | |
| // The time that the last update to the camera's state has occurred. | |
| base::Optional<base::TimeTicks> last_update_; | |
| // A map of keys bound to camera movements. | |
| KeycodeMap keycode_map_; | |
| // The input poller from which we can check the state of a given key. | |
| scoped_refptr<input::InputPoller> input_poller_; | |
| float width_to_height_aspect_ratio_; | |
| float vertical_fov_; | |
| DISALLOW_COPY_AND_ASSIGN(Camera3DInputPoller); | |
| }; | |
| } // namespace input | |
| } // namespace cobalt | |
| #endif // COBALT_INPUT_CAMERA_3D_INPUT_POLLER_H_ |