| // Copyright 2015 The Cobalt Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef COBALT_INPUT_INPUT_DEVICE_MANAGER_H_ | |
| #define COBALT_INPUT_INPUT_DEVICE_MANAGER_H_ | |
| #include <memory> | |
| #include "cobalt/dom/input_event_init.h" | |
| #include "cobalt/dom/pointer_event_init.h" | |
| #include "cobalt/dom/wheel_event_init.h" | |
| #include "cobalt/input/camera_3d.h" | |
| #include "cobalt/input/input_poller.h" | |
| #include "cobalt/input/key_event_handler.h" | |
| namespace cobalt { | |
| // Forward-declaring SystemWindow here, as some implementations (e.g. consoles) | |
| // will never need to know about the class. | |
| namespace system_window { | |
| class SystemWindow; | |
| } | |
| namespace input { | |
| typedef base::Callback<void(base::Token type, const dom::PointerEventInit&)> | |
| PointerEventCallback; | |
| typedef base::Callback<void(base::Token type, const dom::WheelEventInit&)> | |
| WheelEventCallback; | |
| typedef base::Callback<void(base::Token type, const dom::InputEventInit&)> | |
| InputEventCallback; | |
| // InputDeviceManager listens to events from platform-specific input devices | |
| // and maps them to platform-independent keyboard key events. | |
| class InputDeviceManager { | |
| public: | |
| // Creates an instance using a SystemWindow parameter. | |
| // This allows us to hook up keyboard events on desktop systems. | |
| static std::unique_ptr<InputDeviceManager> CreateFromWindow( | |
| const KeyboardEventCallback& keyboard_event_callback, | |
| const PointerEventCallback& pointer_event_callback, | |
| const WheelEventCallback& wheel_event_callback, | |
| const InputEventCallback& input_event_callback, | |
| system_window::SystemWindow* system_window); | |
| virtual ~InputDeviceManager() {} | |
| scoped_refptr<InputPoller> input_poller() { return input_poller_; } | |
| scoped_refptr<Camera3D> camera_3d() { return camera_3d_; } | |
| protected: | |
| InputDeviceManager() {} | |
| // Used for polling the input outside of InputDeviceManager. | |
| scoped_refptr<InputPoller> input_poller_; | |
| // Used for holding the 3D camera state. | |
| scoped_refptr<Camera3D> camera_3d_; | |
| }; | |
| } // namespace input | |
| } // namespace cobalt | |
| #endif // COBALT_INPUT_INPUT_DEVICE_MANAGER_H_ |