| // Copyright 2015 The Cobalt Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef COBALT_INPUT_KEY_EVENT_HANDLER_H_ | |
| #define COBALT_INPUT_KEY_EVENT_HANDLER_H_ | |
| #include "base/callback.h" | |
| #include "cobalt/base/token.h" | |
| #include "cobalt/dom/keyboard_event_init.h" | |
| namespace cobalt { | |
| namespace input { | |
| typedef base::Callback<void(base::Token type, const dom::KeyboardEventInit&)> | |
| KeyboardEventCallback; | |
| // Base class for objects that can process keyboard events. | |
| // This includes input device managers and key event filters. | |
| // Objects of this class can either handle the key event directly using the | |
| // callback provided at construction, or pass the event on to a filter. | |
| // This allows filters to be chained together to implement the combined | |
| // functionality of multiple filters. | |
| class KeyEventHandler { | |
| public: | |
| // Called to handle a key event. The base class implementation just calls | |
| // DispatchKeyboardEvent. Overridden versions of this function may modify the | |
| // incoming event and/or generate new events. Overriden versions should call | |
| // DispatchKeyboardEvent for each event filtered/produced. | |
| virtual void HandleKeyboardEvent(base::Token type, | |
| const dom::KeyboardEventInit& event); | |
| protected: | |
| explicit KeyEventHandler(const KeyboardEventCallback& callback); | |
| explicit KeyEventHandler(KeyEventHandler* filter); | |
| virtual ~KeyEventHandler() {} | |
| // Called to dispatch a key event. The event will either be sent to the key | |
| // event filter attached to this object or passed directly to the stored | |
| // callback function if there is no attached filter. | |
| void DispatchKeyboardEvent(base::Token type, | |
| const dom::KeyboardEventInit& event) const; | |
| private: | |
| // The event callback should not be called directly by subclasses. | |
| // Instead, use the HandleKeyboardEvent function, which may do further | |
| // processing, and/or pass the event on to the attached filter. | |
| KeyboardEventCallback keyboard_event_callback_; | |
| // Another KeyEventHandler object to filter the key events processed by | |
| // this object. If not defined (NULL), then the keyboard event callback is | |
| // called directly. The pointer is used as a NULLable reference - this class | |
| // has no ownership of the filter object. | |
| KeyEventHandler* keyboard_event_filter_; | |
| }; | |
| } // namespace input | |
| } // namespace cobalt | |
| #endif // COBALT_INPUT_KEY_EVENT_HANDLER_H_ |