| // Copyright 2015 The Cobalt Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef COBALT_SYSTEM_WINDOW_SYSTEM_WINDOW_H_ | |
| #define COBALT_SYSTEM_WINDOW_SYSTEM_WINDOW_H_ | |
| #include "base/optional.h" | |
| #include "cobalt/base/event_dispatcher.h" | |
| #include "cobalt/math/size.h" | |
| #include "cobalt/system_window/input_event.h" | |
| #include "starboard/input.h" | |
| #include "starboard/key.h" | |
| namespace cobalt { | |
| namespace system_window { | |
| // A SystemWindow represents a window on desktop systems as well as as a | |
| // mechanism for routing system events and notifications. The SystemWindow | |
| // routes callbacks for user input, and provides the information necessary to | |
| // create a display render target for a graphics system. | |
| class SystemWindow { | |
| public: | |
| SystemWindow(base::EventDispatcher* event_dispatcher, | |
| const base::Optional<math::Size>& window_size); | |
| ~SystemWindow(); | |
| // Returns the dimensions of the window. | |
| math::Size GetWindowSize() const; | |
| // Gets the size of the diagonal length between opposing corners of the | |
| // screen. This is queried from the window_. | |
| float GetDiagonalSizeInches() const; | |
| // device pixel ratio = resolution of video output / resolution of window. Its | |
| // value is usually 1.0. Set it to a value greater than 1.0 allows the video | |
| // to be played in higher resolution than the window. | |
| float GetDevicePixelRatio() const; | |
| // Returns the resolution of the video output size, which may be different | |
| // from the window size. This will generally be GetWindowSize() multiplied by | |
| // GetDevicePixelRatio(). | |
| math::Size GetVideoOutputResolution() const; | |
| base::EventDispatcher* event_dispatcher() const { return event_dispatcher_; } | |
| // Returns a handle to the Starboard window object. | |
| SbWindow GetSbWindow(); | |
| // Gets the platform-specific window handle as a void*. | |
| void* GetWindowHandle(); | |
| // Handles a single Starboard input event, dispatching any appropriate events. | |
| void HandleInputEvent(const SbEvent* event); | |
| // Returns the primary SystemWindow currently in use by the application. | |
| // Only one SystemWindow is currently supported, and this method will return | |
| // that window, or |nullptr| if it does not exist. | |
| static SystemWindow* PrimaryWindow(); | |
| private: | |
| void UpdateModifiers(SbKey key, bool pressed); | |
| InputEvent::Modifiers GetModifiers(); | |
| void DispatchInputEvent(const SbEvent* event, | |
| InputEvent::Type type, bool is_repeat); | |
| void HandlePointerInputEvent(const SbEvent* event); | |
| base::EventDispatcher* event_dispatcher_; | |
| SbWindow window_; | |
| bool key_down_; | |
| }; | |
| } // namespace system_window | |
| } // namespace cobalt | |
| #endif // COBALT_SYSTEM_WINDOW_SYSTEM_WINDOW_H_ |