| // | |
| // Copyright 2011 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ | |
| #define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ | |
| #include "compiler/translator/InfoSink.h" | |
| namespace sh | |
| { | |
| class TIntermNode; | |
| class TFunction; | |
| class TSymbolUniqueId; | |
| using BuiltinQueryFunc = const char *(int); | |
| // | |
| // This class decides which built-in functions need to be replaced with the emulated ones. It can be | |
| // used to work around driver bugs or implement functions that are not natively implemented on a | |
| // specific platform. | |
| // | |
| class BuiltInFunctionEmulator | |
| { | |
| public: | |
| BuiltInFunctionEmulator(); | |
| void markBuiltInFunctionsForEmulation(TIntermNode *root); | |
| void cleanup(); | |
| // "name" gets written as "name_emu". | |
| static void WriteEmulatedFunctionName(TInfoSinkBase &out, const char *name); | |
| bool isOutputEmpty() const; | |
| // Output function emulation definition. This should be before any other shader source. | |
| void outputEmulatedFunctions(TInfoSinkBase &out) const; | |
| // Add functions that need to be emulated. | |
| void addEmulatedFunction(const TSymbolUniqueId &uniqueId, | |
| const char *emulatedFunctionDefinition); | |
| void addEmulatedFunctionWithDependency(const TSymbolUniqueId &dependency, | |
| const TSymbolUniqueId &uniqueId, | |
| const char *emulatedFunctionDefinition); | |
| void addFunctionMap(BuiltinQueryFunc queryFunc); | |
| private: | |
| class BuiltInFunctionEmulationMarker; | |
| // Records that a function is called by the shader and might need to be emulated. If the | |
| // function is not in mEmulatedFunctions, this becomes a no-op. Returns true if the function | |
| // call needs to be replaced with an emulated one. | |
| bool setFunctionCalled(const TFunction *function); | |
| bool setFunctionCalled(int uniqueId); | |
| const char *findEmulatedFunction(int uniqueId) const; | |
| // Map from function unique id to emulated function definition | |
| std::map<int, std::string> mEmulatedFunctions; | |
| // Map from dependent functions to their dependencies. This structure allows each function to | |
| // have at most one dependency. | |
| std::map<int, int> mFunctionDependencies; | |
| // Called function ids | |
| std::vector<int> mFunctions; | |
| // Constexpr function tables. | |
| std::vector<BuiltinQueryFunc *> mQueryFunctions; | |
| }; | |
| } // namespace sh | |
| #endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ |