| // | |
| // Copyright (c) 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // TOutputVulkanGLSLForMetal: | |
| // This is a special version Vulkan GLSL output that will make some special | |
| // considerations for Metal backend limitations. | |
| // | |
| #include "compiler/translator/OutputVulkanGLSL.h" | |
| namespace sh | |
| { | |
| class TOutputVulkanGLSLForMetal : public TOutputVulkanGLSL | |
| { | |
| public: | |
| TOutputVulkanGLSLForMetal(TInfoSinkBase &objSink, | |
| ShArrayIndexClampingStrategy clampingStrategy, | |
| ShHashFunction64 hashFunction, | |
| NameMap &nameMap, | |
| TSymbolTable *symbolTable, | |
| sh::GLenum shaderType, | |
| int shaderVersion, | |
| ShShaderOutput output, | |
| ShCompileOptions compileOptions); | |
| static void RemoveInvariantForTest(bool remove); | |
| protected: | |
| bool visitGlobalQualifierDeclaration(Visit visit, | |
| TIntermGlobalQualifierDeclaration *node) override; | |
| void writeVariableType(const TType &type, const TSymbol *symbol) override; | |
| }; | |
| } // namespace sh |