| // | |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #ifndef COMPILER_TRANSLATOR_SYMBOLTABLE_H_ | |
| #define COMPILER_TRANSLATOR_SYMBOLTABLE_H_ | |
| // | |
| // Symbol table for parsing. Has these design characteristics: | |
| // | |
| // * Same symbol table can be used to compile many shaders, to preserve | |
| // effort of creating and loading with the large numbers of built-in | |
| // symbols. | |
| // | |
| // * Name mangling will be used to give each function a unique name | |
| // so that symbol table lookups are never ambiguous. This allows | |
| // a simpler symbol table structure. | |
| // | |
| // * Pushing and popping of scope, so symbol table will really be a stack | |
| // of symbol tables. Searched from the top, with new inserts going into | |
| // the top. | |
| // | |
| // * Constants: Compile time constant symbols will keep their values | |
| // in the symbol table. The parser can substitute constants at parse | |
| // time, including doing constant folding and constant propagation. | |
| // | |
| // * No temporaries: Temporaries made from operations (+, --, .xy, etc.) | |
| // are tracked in the intermediate representation, not the symbol table. | |
| // | |
| #include <limits> | |
| #include <memory> | |
| #include <set> | |
| #include "common/angleutils.h" | |
| #include "compiler/translator/ExtensionBehavior.h" | |
| #include "compiler/translator/ImmutableString.h" | |
| #include "compiler/translator/InfoSink.h" | |
| #include "compiler/translator/IntermNode.h" | |
| #include "compiler/translator/Symbol.h" | |
| #include "compiler/translator/SymbolTable_autogen.h" | |
| enum class Shader | |
| { | |
| ALL, | |
| FRAGMENT, // GL_FRAGMENT_SHADER | |
| VERTEX, // GL_VERTEX_SHADER | |
| COMPUTE, // GL_COMPUTE_SHADER | |
| GEOMETRY, // GL_GEOMETRY_SHADER | |
| GEOMETRY_EXT, // GL_GEOMETRY_SHADER_EXT | |
| NOT_COMPUTE | |
| }; | |
| namespace sh | |
| { | |
| struct UnmangledBuiltIn | |
| { | |
| constexpr UnmangledBuiltIn(TExtension extension) : extension(extension) {} | |
| TExtension extension; | |
| }; | |
| using VarPointer = TSymbol *(TSymbolTableBase::*); | |
| using ValidateExtension = int ShBuiltInResources::*; | |
| enum class Spec | |
| { | |
| GLSL, | |
| ESSL | |
| }; | |
| constexpr uint16_t kESSL1Only = 100; | |
| static_assert(offsetof(ShBuiltInResources, OES_standard_derivatives) != 0, | |
| "Update SymbolTable extension logic"); | |
| #define EXT_INDEX(Ext) (offsetof(ShBuiltInResources, Ext) / sizeof(int)) | |
| class SymbolRule | |
| { | |
| public: | |
| const TSymbol *get(ShShaderSpec shaderSpec, | |
| int shaderVersion, | |
| sh::GLenum shaderType, | |
| const ShBuiltInResources &resources, | |
| const TSymbolTableBase &symbolTable) const; | |
| template <Spec spec, int version, Shader shaders, size_t extensionIndex, typename T> | |
| constexpr static SymbolRule Get(T value); | |
| private: | |
| constexpr SymbolRule(Spec spec, | |
| int version, | |
| Shader shaders, | |
| size_t extensionIndex, | |
| const TSymbol *symbol); | |
| constexpr SymbolRule(Spec spec, | |
| int version, | |
| Shader shaders, | |
| size_t extensionIndex, | |
| VarPointer resourceVar); | |
| union SymbolOrVar | |
| { | |
| constexpr SymbolOrVar(const TSymbol *symbolIn) : symbol(symbolIn) {} | |
| constexpr SymbolOrVar(VarPointer varIn) : var(varIn) {} | |
| const TSymbol *symbol; | |
| VarPointer var; | |
| }; | |
| uint16_t mIsDesktop : 1; | |
| uint16_t mIsVar : 1; | |
| uint16_t mVersion : 14; | |
| uint8_t mShaders; | |
| uint8_t mExtensionIndex; | |
| SymbolOrVar mSymbolOrVar; | |
| }; | |
| constexpr SymbolRule::SymbolRule(Spec spec, | |
| int version, | |
| Shader shaders, | |
| size_t extensionIndex, | |
| const TSymbol *symbol) | |
| : mIsDesktop(spec == Spec::GLSL ? 1u : 0u), | |
| mIsVar(0u), | |
| mVersion(static_cast<uint16_t>(version)), | |
| mShaders(static_cast<uint8_t>(shaders)), | |
| mExtensionIndex(extensionIndex), | |
| mSymbolOrVar(symbol) | |
| {} | |
| constexpr SymbolRule::SymbolRule(Spec spec, | |
| int version, | |
| Shader shaders, | |
| size_t extensionIndex, | |
| VarPointer resourceVar) | |
| : mIsDesktop(spec == Spec::GLSL ? 1u : 0u), | |
| mIsVar(1u), | |
| mVersion(static_cast<uint16_t>(version)), | |
| mShaders(static_cast<uint8_t>(shaders)), | |
| mExtensionIndex(extensionIndex), | |
| mSymbolOrVar(resourceVar) | |
| {} | |
| template <Spec spec, int version, Shader shaders, size_t extensionIndex, typename T> | |
| // static | |
| constexpr SymbolRule SymbolRule::Get(T value) | |
| { | |
| static_assert(version < 0x4000u, "version OOR"); | |
| static_assert(static_cast<uint8_t>(shaders) < 0xFFu, "shaders OOR"); | |
| static_assert(static_cast<uint8_t>(extensionIndex) < 0xFF, "extensionIndex OOR"); | |
| return SymbolRule(spec, version, shaders, extensionIndex, value); | |
| } | |
| const TSymbol *FindMangledBuiltIn(ShShaderSpec shaderSpec, | |
| int shaderVersion, | |
| sh::GLenum shaderType, | |
| const ShBuiltInResources &resources, | |
| const TSymbolTableBase &symbolTable, | |
| const SymbolRule *rules, | |
| uint16_t startIndex, | |
| uint16_t endIndex); | |
| class UnmangledEntry | |
| { | |
| public: | |
| constexpr UnmangledEntry(const char *name, | |
| TExtension esslExtension, | |
| TExtension glslExtension, | |
| int esslVersion, | |
| int glslVersion, | |
| Shader shaderType); | |
| bool matches(const ImmutableString &name, | |
| ShShaderSpec shaderSpec, | |
| int shaderVersion, | |
| sh::GLenum shaderType, | |
| const TExtensionBehavior &extensions) const; | |
| private: | |
| const char *mName; | |
| uint8_t mESSLExtension; | |
| uint8_t mGLSLExtension; | |
| uint8_t mShaderType; | |
| uint16_t mESSLVersion; | |
| uint16_t mGLSLVersion; | |
| }; | |
| constexpr UnmangledEntry::UnmangledEntry(const char *name, | |
| TExtension esslExtension, | |
| TExtension glslExtension, | |
| int esslVersion, | |
| int glslVersion, | |
| Shader shaderType) | |
| : mName(name), | |
| mESSLExtension(static_cast<uint8_t>(esslExtension)), | |
| mGLSLExtension(static_cast<uint8_t>(glslExtension)), | |
| mShaderType(static_cast<uint8_t>(shaderType)), | |
| mESSLVersion(esslVersion < 0 ? std::numeric_limits<uint16_t>::max() | |
| : static_cast<uint16_t>(esslVersion)), | |
| mGLSLVersion(glslVersion < 0 ? std::numeric_limits<uint16_t>::max() | |
| : static_cast<uint16_t>(glslVersion)) | |
| {} | |
| class TSymbolTable : angle::NonCopyable, TSymbolTableBase | |
| { | |
| public: | |
| TSymbolTable(); | |
| // To start using the symbol table after construction: | |
| // * initializeBuiltIns() needs to be called. | |
| // * push() needs to be called to push the global level. | |
| ~TSymbolTable(); | |
| bool isEmpty() const; | |
| bool atGlobalLevel() const; | |
| void push(); | |
| void pop(); | |
| // Declare a non-function symbol at the current scope. Return true in case the declaration was | |
| // successful, and false if the declaration failed due to redefinition. | |
| bool declare(TSymbol *symbol); | |
| // Only used to declare internal variables. | |
| bool declareInternal(TSymbol *symbol); | |
| // Functions are always declared at global scope. | |
| void declareUserDefinedFunction(TFunction *function, bool insertUnmangledName); | |
| // These return the TFunction pointer to keep using to refer to this function. | |
| const TFunction *markFunctionHasPrototypeDeclaration(const ImmutableString &mangledName, | |
| bool *hadPrototypeDeclarationOut) const; | |
| const TFunction *setFunctionParameterNamesFromDefinition(const TFunction *function, | |
| bool *wasDefinedOut) const; | |
| // Return false if the gl_in array size has already been initialized with a mismatching value. | |
| bool setGlInArraySize(unsigned int inputArraySize); | |
| TVariable *getGlInVariableWithArraySize() const; | |
| const TVariable *gl_FragData() const; | |
| const TVariable *gl_SecondaryFragDataEXT() const; | |
| void markStaticRead(const TVariable &variable); | |
| void markStaticWrite(const TVariable &variable); | |
| // Note: Should not call this for constant variables. | |
| bool isStaticallyUsed(const TVariable &variable) const; | |
| // find() is guaranteed not to retain a reference to the ImmutableString, so an ImmutableString | |
| // with a reference to a short-lived char * is fine to pass here. | |
| const TSymbol *find(const ImmutableString &name, int shaderVersion) const; | |
| const TSymbol *findUserDefined(const ImmutableString &name) const; | |
| TFunction *findUserDefinedFunction(const ImmutableString &name) const; | |
| const TSymbol *findGlobal(const ImmutableString &name) const; | |
| const TSymbol *findGlobalWithConversion(const std::vector<ImmutableString> &names) const; | |
| const TSymbol *findBuiltIn(const ImmutableString &name, int shaderVersion) const; | |
| const TSymbol *findBuiltInWithConversion(const std::vector<ImmutableString> &names, | |
| int shaderVersion) const; | |
| void setDefaultPrecision(TBasicType type, TPrecision prec); | |
| // Searches down the precisionStack for a precision qualifier | |
| // for the specified TBasicType | |
| TPrecision getDefaultPrecision(TBasicType type) const; | |
| // This records invariant varyings declared through "invariant varying_name;". | |
| void addInvariantVarying(const TVariable &variable); | |
| // If this returns false, the varying could still be invariant if it is set as invariant during | |
| // the varying variable declaration - this piece of information is stored in the variable's | |
| // type, not here. | |
| bool isVaryingInvariant(const TVariable &variable) const; | |
| void setGlobalInvariant(bool invariant); | |
| const TSymbolUniqueId nextUniqueId() { return TSymbolUniqueId(this); } | |
| // Gets the built-in accessible by a shader with the specified version, if any. | |
| bool isUnmangledBuiltInName(const ImmutableString &name, | |
| int shaderVersion, | |
| const TExtensionBehavior &extensions) const; | |
| void initializeBuiltIns(sh::GLenum type, | |
| ShShaderSpec spec, | |
| const ShBuiltInResources &resources); | |
| void clearCompilationResults(); | |
| private: | |
| friend class TSymbolUniqueId; | |
| struct VariableMetadata | |
| { | |
| VariableMetadata(); | |
| bool staticRead; | |
| bool staticWrite; | |
| bool invariant; | |
| }; | |
| int nextUniqueIdValue(); | |
| class TSymbolTableLevel; | |
| void initSamplerDefaultPrecision(TBasicType samplerType); | |
| void initializeBuiltInVariables(sh::GLenum shaderType, | |
| ShShaderSpec spec, | |
| const ShBuiltInResources &resources); | |
| VariableMetadata *getOrCreateVariableMetadata(const TVariable &variable); | |
| std::vector<std::unique_ptr<TSymbolTableLevel>> mTable; | |
| // There's one precision stack level for predefined precisions and then one level for each scope | |
| // in table. | |
| typedef TMap<TBasicType, TPrecision> PrecisionStackLevel; | |
| std::vector<std::unique_ptr<PrecisionStackLevel>> mPrecisionStack; | |
| bool mGlobalInvariant; | |
| int mUniqueIdCounter; | |
| static const int kLastBuiltInId; | |
| sh::GLenum mShaderType; | |
| ShShaderSpec mShaderSpec; | |
| ShBuiltInResources mResources; | |
| // Indexed by unique id. Map instead of vector since the variables are fairly sparse. | |
| std::map<int, VariableMetadata> mVariableMetadata; | |
| // Store gl_in variable with its array size once the array size can be determined. The array | |
| // size can also be checked against latter input primitive type declaration. | |
| TVariable *mGlInVariableWithArraySize; | |
| }; | |
| } // namespace sh | |
| #endif // COMPILER_TRANSLATOR_SYMBOLTABLE_H_ |