| // | |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_ | |
| #define COMPILER_TRANSLATOR_VERSIONGLSL_H_ | |
| #include "compiler/translator/tree_util/IntermTraverse.h" | |
| #include "compiler/translator/Pragma.h" | |
| namespace sh | |
| { | |
| static const int GLSL_VERSION_110 = 110; | |
| static const int GLSL_VERSION_120 = 120; | |
| static const int GLSL_VERSION_130 = 130; | |
| static const int GLSL_VERSION_140 = 140; | |
| static const int GLSL_VERSION_150 = 150; | |
| static const int GLSL_VERSION_330 = 330; | |
| static const int GLSL_VERSION_400 = 400; | |
| static const int GLSL_VERSION_410 = 410; | |
| static const int GLSL_VERSION_420 = 420; | |
| static const int GLSL_VERSION_430 = 430; | |
| static const int GLSL_VERSION_440 = 440; | |
| static const int GLSL_VERSION_450 = 450; | |
| int ShaderOutputTypeToGLSLVersion(ShShaderOutput output); | |
| // Traverses the intermediate tree to return the minimum GLSL version | |
| // required to legally access all built-in features used in the shader. | |
| // GLSL 1.1 which is mandated by OpenGL 2.0 provides: | |
| // - #version and #extension to declare version and extensions. | |
| // - built-in functions refract, exp, and log. | |
| // - updated step() to compare x < edge instead of x <= edge. | |
| // GLSL 1.2 which is mandated by OpenGL 2.1 provides: | |
| // - many changes to reduce differences when compared to the ES specification. | |
| // - invariant keyword and its support. | |
| // - c++ style name hiding rules. | |
| // - built-in variable gl_PointCoord for fragment shaders. | |
| // - matrix constructors taking matrix as argument. | |
| // - array as "out" function parameters | |
| // | |
| // TODO: ES3 equivalent versions of GLSL | |
| class TVersionGLSL : public TIntermTraverser | |
| { | |
| public: | |
| TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output); | |
| // If output is core profile, returns 150. | |
| // If output is legacy profile, | |
| // Returns 120 if the following is used the shader: | |
| // - "invariant", | |
| // - "gl_PointCoord", | |
| // - matrix/matrix constructors | |
| // - array "out" parameters | |
| // Else 110 is returned. | |
| int getVersion() const { return mVersion; } | |
| void visitSymbol(TIntermSymbol *node) override; | |
| bool visitAggregate(Visit, TIntermAggregate *node) override; | |
| bool visitGlobalQualifierDeclaration(Visit, TIntermGlobalQualifierDeclaration *node) override; | |
| void visitFunctionPrototype(TIntermFunctionPrototype *node) override; | |
| bool visitDeclaration(Visit, TIntermDeclaration *node) override; | |
| private: | |
| void ensureVersionIsAtLeast(int version); | |
| int mVersion; | |
| }; | |
| } // namespace sh | |
| #endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_ |