| // | |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // ClampFragDepth.h: Limit the value that is written to gl_FragDepth to the range [0.0, 1.0]. | |
| // The clamping is run at the very end of shader execution, and is only performed if the shader | |
| // statically accesses gl_FragDepth. | |
| // | |
| #ifndef COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_ | |
| #define COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_ | |
| #include "common/angleutils.h" | |
| namespace sh | |
| { | |
| class TCompiler; | |
| class TIntermBlock; | |
| class TSymbolTable; | |
| ANGLE_NO_DISCARD bool ClampFragDepth(TCompiler *compiler, | |
| TIntermBlock *root, | |
| TSymbolTable *symbolTable); | |
| } // namespace sh | |
| #endif // COMPILER_TRANSLATOR_TREEOPS_CLAMPFRAGDEPTH_H_ |