| // | |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // EmulateGLDrawID is an AST traverser to convert the gl_DrawID builtin | |
| // to a uniform int | |
| // | |
| // EmulateGLBaseVertexBaseInstance is an AST traverser to convert the gl_BaseVertex and | |
| // gl_BaseInstance builtin to uniform ints | |
| // | |
| // EmulateGLBaseInstance is an AST traverser to convert the gl_BaseInstance builtin | |
| // to a uniform int | |
| // | |
| #ifndef COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_ | |
| #define COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_ | |
| #include <GLSLANG/ShaderLang.h> | |
| #include <vector> | |
| #include "common/angleutils.h" | |
| #include "compiler/translator/HashNames.h" | |
| namespace sh | |
| { | |
| struct ShaderVariable; | |
| class TCompiler; | |
| class TIntermBlock; | |
| class TSymbolTable; | |
| ANGLE_NO_DISCARD bool EmulateGLDrawID(TCompiler *compiler, | |
| TIntermBlock *root, | |
| TSymbolTable *symbolTable, | |
| std::vector<sh::ShaderVariable> *uniforms, | |
| bool shouldCollect); | |
| ANGLE_NO_DISCARD bool EmulateGLBaseVertexBaseInstance(TCompiler *compiler, | |
| TIntermBlock *root, | |
| TSymbolTable *symbolTable, | |
| std::vector<sh::ShaderVariable> *uniforms, | |
| bool shouldCollect, | |
| bool addBaseVertexToVertexID); | |
| } // namespace sh | |
| #endif // COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_ |