| // | |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #include "compiler/translator/tree_ops/RegenerateStructNames.h" | |
| #include "common/debug.h" | |
| #include "compiler/translator/ImmutableStringBuilder.h" | |
| namespace sh | |
| { | |
| namespace | |
| { | |
| constexpr const ImmutableString kPrefix("_webgl_struct_"); | |
| } // anonymous namespace | |
| void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol) | |
| { | |
| ASSERT(symbol); | |
| const TType &type = symbol->getType(); | |
| const TStructure *userType = type.getStruct(); | |
| if (!userType) | |
| return; | |
| if (userType->symbolType() == SymbolType::BuiltIn || | |
| userType->symbolType() == SymbolType::Empty) | |
| { | |
| // Built-in struct or nameless struct, do not touch it. | |
| return; | |
| } | |
| int uniqueId = userType->uniqueId().get(); | |
| ASSERT(mScopeDepth > 0); | |
| if (mScopeDepth == 1) | |
| { | |
| // If a struct is defined at global scope, we don't map its name. | |
| // This is because at global level, the struct might be used to | |
| // declare a uniform, so the same name needs to stay the same for | |
| // vertex/fragment shaders. However, our mapping uses internal ID, | |
| // which will be different for the same struct in vertex/fragment | |
| // shaders. | |
| // This is OK because names for any structs defined in other scopes | |
| // will begin with "_webgl", which is reserved. So there will be | |
| // no conflicts among unmapped struct names from global scope and | |
| // mapped struct names from other scopes. | |
| // However, we need to keep track of these global structs, so if a | |
| // variable is used in a local scope, we don't try to modify the | |
| // struct name through that variable. | |
| mDeclaredGlobalStructs.insert(uniqueId); | |
| return; | |
| } | |
| if (mDeclaredGlobalStructs.count(uniqueId) > 0) | |
| return; | |
| // Map {name} to _webgl_struct_{uniqueId}_{name}. | |
| if (userType->name().beginsWith(kPrefix)) | |
| { | |
| // The name has already been regenerated. | |
| return; | |
| } | |
| ImmutableStringBuilder tmp(kPrefix.length() + sizeof(uniqueId) * 2u + 1u + | |
| userType->name().length()); | |
| tmp << kPrefix; | |
| tmp.appendHex(uniqueId); | |
| tmp << '_' << userType->name(); | |
| // TODO(oetuaho): Add another mechanism to change symbol names so that the const_cast is not | |
| // needed. | |
| const_cast<TStructure *>(userType)->setName(tmp); | |
| } | |
| bool RegenerateStructNames::visitBlock(Visit, TIntermBlock *block) | |
| { | |
| ++mScopeDepth; | |
| TIntermSequence &sequence = *(block->getSequence()); | |
| for (TIntermNode *node : sequence) | |
| { | |
| node->traverse(this); | |
| } | |
| --mScopeDepth; | |
| return false; | |
| } | |
| } // namespace sh |