| // | |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Implementation of texelFetchOffset translation issue workaround. | |
| // See header for more info. | |
| #include "compiler/translator/tree_ops/RewriteTexelFetchOffset.h" | |
| #include "common/angleutils.h" | |
| #include "compiler/translator/SymbolTable.h" | |
| #include "compiler/translator/tree_util/IntermNode_util.h" | |
| #include "compiler/translator/tree_util/IntermTraverse.h" | |
| namespace sh | |
| { | |
| namespace | |
| { | |
| class Traverser : public TIntermTraverser | |
| { | |
| public: | |
| ANGLE_NO_DISCARD static bool Apply(TCompiler *compiler, | |
| TIntermNode *root, | |
| const TSymbolTable &symbolTable, | |
| int shaderVersion); | |
| private: | |
| Traverser(const TSymbolTable &symbolTable, int shaderVersion); | |
| bool visitAggregate(Visit visit, TIntermAggregate *node) override; | |
| void nextIteration(); | |
| const TSymbolTable *symbolTable; | |
| const int shaderVersion; | |
| bool mFound = false; | |
| }; | |
| Traverser::Traverser(const TSymbolTable &symbolTable, int shaderVersion) | |
| : TIntermTraverser(true, false, false), symbolTable(&symbolTable), shaderVersion(shaderVersion) | |
| {} | |
| // static | |
| bool Traverser::Apply(TCompiler *compiler, | |
| TIntermNode *root, | |
| const TSymbolTable &symbolTable, | |
| int shaderVersion) | |
| { | |
| Traverser traverser(symbolTable, shaderVersion); | |
| do | |
| { | |
| traverser.nextIteration(); | |
| root->traverse(&traverser); | |
| if (traverser.mFound) | |
| { | |
| if (!traverser.updateTree(compiler, root)) | |
| { | |
| return false; | |
| } | |
| } | |
| } while (traverser.mFound); | |
| return true; | |
| } | |
| void Traverser::nextIteration() | |
| { | |
| mFound = false; | |
| } | |
| bool Traverser::visitAggregate(Visit visit, TIntermAggregate *node) | |
| { | |
| if (mFound) | |
| { | |
| return false; | |
| } | |
| // Decide if the node represents the call of texelFetchOffset. | |
| if (node->getOp() != EOpCallBuiltInFunction) | |
| { | |
| return true; | |
| } | |
| ASSERT(node->getFunction()->symbolType() == SymbolType::BuiltIn); | |
| if (node->getFunction()->name() != "texelFetchOffset") | |
| { | |
| return true; | |
| } | |
| // Potential problem case detected, apply workaround. | |
| const TIntermSequence *sequence = node->getSequence(); | |
| ASSERT(sequence->size() == 4u); | |
| // Decide if the sampler is a 2DArray sampler. In that case position is ivec3 and offset is | |
| // ivec2. | |
| bool is2DArray = sequence->at(1)->getAsTyped()->getNominalSize() == 3 && | |
| sequence->at(3)->getAsTyped()->getNominalSize() == 2; | |
| // Create new node that represents the call of function texelFetch. | |
| // Its argument list will be: texelFetch(sampler, Position+offset, lod). | |
| TIntermSequence *texelFetchArguments = new TIntermSequence(); | |
| // sampler | |
| texelFetchArguments->push_back(sequence->at(0)); | |
| // Position | |
| TIntermTyped *texCoordNode = sequence->at(1)->getAsTyped(); | |
| ASSERT(texCoordNode); | |
| // offset | |
| TIntermTyped *offsetNode = nullptr; | |
| ASSERT(sequence->at(3)->getAsTyped()); | |
| if (is2DArray) | |
| { | |
| // For 2DArray samplers, Position is ivec3 and offset is ivec2; | |
| // So offset must be converted into an ivec3 before being added to Position. | |
| TIntermSequence *constructOffsetIvecArguments = new TIntermSequence(); | |
| constructOffsetIvecArguments->push_back(sequence->at(3)->getAsTyped()); | |
| TIntermTyped *zeroNode = CreateZeroNode(TType(EbtInt)); | |
| constructOffsetIvecArguments->push_back(zeroNode); | |
| offsetNode = TIntermAggregate::CreateConstructor(texCoordNode->getType(), | |
| constructOffsetIvecArguments); | |
| offsetNode->setLine(texCoordNode->getLine()); | |
| } | |
| else | |
| { | |
| offsetNode = sequence->at(3)->getAsTyped(); | |
| } | |
| // Position+offset | |
| TIntermBinary *add = new TIntermBinary(EOpAdd, texCoordNode, offsetNode); | |
| add->setLine(texCoordNode->getLine()); | |
| texelFetchArguments->push_back(add); | |
| // lod | |
| texelFetchArguments->push_back(sequence->at(2)); | |
| ASSERT(texelFetchArguments->size() == 3u); | |
| TIntermTyped *texelFetchNode = CreateBuiltInFunctionCallNode("texelFetch", texelFetchArguments, | |
| *symbolTable, shaderVersion); | |
| texelFetchNode->setLine(node->getLine()); | |
| // Replace the old node by this new node. | |
| queueReplacement(texelFetchNode, OriginalNode::IS_DROPPED); | |
| mFound = true; | |
| return false; | |
| } | |
| } // anonymous namespace | |
| bool RewriteTexelFetchOffset(TCompiler *compiler, | |
| TIntermNode *root, | |
| const TSymbolTable &symbolTable, | |
| int shaderVersion) | |
| { | |
| // texelFetchOffset is only valid in GLSL 3.0 and later. | |
| if (shaderVersion < 300) | |
| return true; | |
| return Traverser::Apply(compiler, root, symbolTable, shaderVersion); | |
| } | |
| } // namespace sh |