| // | |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #ifndef COMPILER_TRANSLATOR_UTIL_H_ | |
| #define COMPILER_TRANSLATOR_UTIL_H_ | |
| #include <stack> | |
| #include <GLSLANG/ShaderLang.h> | |
| #include "angle_gl.h" | |
| #include "compiler/translator/HashNames.h" | |
| #include "compiler/translator/ImmutableString.h" | |
| #include "compiler/translator/Operator.h" | |
| #include "compiler/translator/Types.h" | |
| // If overflow happens, clamp the value to UINT_MIN or UINT_MAX. | |
| // Return false if overflow happens. | |
| bool atoi_clamp(const char *str, unsigned int *value); | |
| namespace sh | |
| { | |
| // Keeps track of whether an implicit conversion from int/uint to float is possible. | |
| // These conversions are supported in desktop GLSL shaders only. | |
| // Also keeps track of which side of operation should be converted. | |
| enum class ImplicitTypeConversion | |
| { | |
| Same, | |
| Left, | |
| Right, | |
| Invalid, | |
| }; | |
| class TIntermBlock; | |
| class TSymbolTable; | |
| class TIntermTyped; | |
| float NumericLexFloat32OutOfRangeToInfinity(const std::string &str); | |
| // strtof_clamp is like strtof but | |
| // 1. it forces C locale, i.e. forcing '.' as decimal point. | |
| // 2. it sets the value to infinity if overflow happens. | |
| // 3. str should be guaranteed to be in the valid format for a floating point number as defined | |
| // by the grammar in the ESSL 3.00.6 spec section 4.1.4. | |
| // Return false if overflow happens. | |
| bool strtof_clamp(const std::string &str, float *value); | |
| GLenum GLVariableType(const TType &type); | |
| GLenum GLVariablePrecision(const TType &type); | |
| bool IsVaryingIn(TQualifier qualifier); | |
| bool IsVaryingOut(TQualifier qualifier); | |
| bool IsVarying(TQualifier qualifier); | |
| bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier); | |
| InterpolationType GetInterpolationType(TQualifier qualifier); | |
| // Returns array brackets including size with outermost array size first, as specified in GLSL ES | |
| // 3.10 section 4.1.9. | |
| ImmutableString ArrayString(const TType &type); | |
| ImmutableString GetTypeName(const TType &type, ShHashFunction64 hashFunction, NameMap *nameMap); | |
| TType GetShaderVariableBasicType(const sh::ShaderVariable &var); | |
| void DeclareGlobalVariable(TIntermBlock *root, const TVariable *variable); | |
| bool IsBuiltinOutputVariable(TQualifier qualifier); | |
| bool IsBuiltinFragmentInputVariable(TQualifier qualifier); | |
| bool CanBeInvariantESSL1(TQualifier qualifier); | |
| bool CanBeInvariantESSL3OrGreater(TQualifier qualifier); | |
| bool IsShaderOutput(TQualifier qualifier); | |
| bool IsOutputESSL(ShShaderOutput output); | |
| bool IsOutputGLSL(ShShaderOutput output); | |
| bool IsOutputHLSL(ShShaderOutput output); | |
| bool IsOutputVulkan(ShShaderOutput output); | |
| bool IsOutputMetal(ShShaderOutput output); | |
| bool IsInShaderStorageBlock(TIntermTyped *node); | |
| GLenum GetImageInternalFormatType(TLayoutImageInternalFormat iifq); | |
| // ESSL 1.00 shaders nest function body scope within function parameter scope | |
| bool IsSpecWithFunctionBodyNewScope(ShShaderSpec shaderSpec, int shaderVersion); | |
| // Helper functions for implicit conversions | |
| ImplicitTypeConversion GetConversion(TBasicType t1, TBasicType t2); | |
| bool IsValidImplicitConversion(ImplicitTypeConversion conversion, TOperator op); | |
| } // namespace sh | |
| #endif // COMPILER_TRANSLATOR_UTIL_H_ |