| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // CompilerD3D: | |
| // Implementation of the D3D compiler methods. | |
| // | |
| #include "libANGLE/renderer/d3d/CompilerD3D.h" | |
| namespace rx | |
| { | |
| CompilerD3D::CompilerD3D(ShShaderOutput translatorOutputType) | |
| : mTranslatorOutputType(translatorOutputType) | |
| {} | |
| ShShaderOutput CompilerD3D::getTranslatorOutputType() const | |
| { | |
| return mTranslatorOutputType; | |
| } | |
| } // namespace rx |