| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // CompilerD3D.h: Defines the rx::CompilerD3D class, an implementation of rx::CompilerImpl. | |
| #ifndef LIBANGLE_RENDERER_COMPILERD3D_H_ | |
| #define LIBANGLE_RENDERER_COMPILERD3D_H_ | |
| #include "libANGLE/renderer/CompilerImpl.h" | |
| #include "libANGLE/renderer/d3d/RendererD3D.h" | |
| namespace rx | |
| { | |
| class CompilerD3D : public CompilerImpl | |
| { | |
| public: | |
| CompilerD3D(ShShaderOutput translatorOutputType); | |
| ~CompilerD3D() override {} | |
| ShShaderOutput getTranslatorOutputType() const override; | |
| private: | |
| ShShaderOutput mTranslatorOutputType; | |
| }; | |
| } // namespace rx | |
| #endif // LIBANGLE_RENDERER_COMPILERD3D_H_ |