| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // DeviceD3D.cpp: D3D implementation of egl::Device | |
| #include "libANGLE/renderer/d3d/DeviceD3D.h" | |
| #include "libANGLE/Device.h" | |
| #include "libANGLE/Display.h" | |
| #include <EGL/eglext.h> | |
| namespace rx | |
| { | |
| DeviceD3D::DeviceD3D(GLint deviceType, void *nativeDevice) | |
| : mDevice(nativeDevice), mDeviceType(deviceType), mIsInitialized(false) | |
| {} | |
| DeviceD3D::~DeviceD3D() | |
| { | |
| #if defined(ANGLE_ENABLE_D3D11) | |
| if (mIsInitialized && mDeviceType == EGL_D3D11_DEVICE_ANGLE) | |
| { | |
| // DeviceD3D holds a ref to an externally-sourced D3D11 device. We must release it. | |
| ID3D11Device *device = static_cast<ID3D11Device *>(mDevice); | |
| device->Release(); | |
| } | |
| #endif | |
| } | |
| egl::Error DeviceD3D::getAttribute(const egl::Display *display, EGLint attribute, void **outValue) | |
| { | |
| ASSERT(mIsInitialized); | |
| ANGLE_UNUSED_VARIABLE(display); | |
| // Validated at higher levels. | |
| ASSERT(getType() == attribute); | |
| *outValue = mDevice; | |
| return egl::NoError(); | |
| } | |
| egl::Error DeviceD3D::initialize() | |
| { | |
| ASSERT(!mIsInitialized); | |
| #if defined(ANGLE_ENABLE_D3D11) | |
| if (mDeviceType == EGL_D3D11_DEVICE_ANGLE) | |
| { | |
| // Validate the device | |
| IUnknown *iunknown = static_cast<IUnknown *>(mDevice); | |
| ID3D11Device *d3dDevice = nullptr; | |
| HRESULT hr = | |
| iunknown->QueryInterface(__uuidof(ID3D11Device), reinterpret_cast<void **>(&d3dDevice)); | |
| if (FAILED(hr)) | |
| { | |
| return egl::EglBadAttribute() << "Invalid D3D device passed into EGLDeviceEXT"; | |
| } | |
| // The QI to ID3D11Device adds a ref to the D3D11 device. | |
| // Deliberately don't release the ref here, so that the DeviceD3D holds a ref to the | |
| // D3D11 device. | |
| } | |
| #endif | |
| mIsInitialized = true; | |
| return egl::NoError(); | |
| } | |
| EGLint DeviceD3D::getType() | |
| { | |
| return mDeviceType; | |
| } | |
| void DeviceD3D::generateExtensions(egl::DeviceExtensions *outExtensions) const | |
| { | |
| outExtensions->deviceD3D = true; | |
| } | |
| } // namespace rx |