| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // DeviceD3D.h: D3D implementation of egl::Device | |
| #ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_ | |
| #define LIBANGLE_RENDERER_D3D_DEVICED3D_H_ | |
| #include "libANGLE/Device.h" | |
| #include "libANGLE/renderer/DeviceImpl.h" | |
| #include "libANGLE/renderer/d3d/RendererD3D.h" | |
| namespace rx | |
| { | |
| class DeviceD3D : public DeviceImpl | |
| { | |
| public: | |
| DeviceD3D(EGLint deviceType, void *nativeDevice); | |
| ~DeviceD3D() override; | |
| egl::Error initialize() override; | |
| egl::Error getAttribute(const egl::Display *display, | |
| EGLint attribute, | |
| void **outValue) override; | |
| EGLint getType() override; | |
| void generateExtensions(egl::DeviceExtensions *outExtensions) const override; | |
| private: | |
| void *mDevice; | |
| EGLint mDeviceType; | |
| bool mIsInitialized; | |
| }; | |
| } // namespace rx | |
| #endif // LIBANGLE_RENDERER_D3D_DEVICED3D_H_ |