| // | |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // DynamicImage2DHLSL.h: Interface for link and run-time HLSL generation | |
| // | |
| #ifndef LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_ | |
| #define LIBANGLE_RENDERER_D3D_DYNAMICIMAGE2DHLSL_H_ | |
| #include "common/angleutils.h" | |
| #include "libANGLE/renderer/d3d/RendererD3D.h" | |
| namespace rx | |
| { | |
| std::string generateShaderForImage2DBindSignature( | |
| const d3d::Context *context, | |
| ProgramD3D &programD3D, | |
| const gl::ProgramState &programData, | |
| gl::ShaderType shaderType, | |
| std::vector<sh::ShaderVariable> &image2DUniforms, | |
| const gl::ImageUnitTextureTypeMap &image2DBindLayout); | |
| inline std::string GenerateComputeShaderForImage2DBindSignature( | |
| const d3d::Context *context, | |
| ProgramD3D &programD3D, | |
| const gl::ProgramState &programData, | |
| std::vector<sh::ShaderVariable> &image2DUniforms, | |
| const gl::ImageUnitTextureTypeMap &image2DBindLayout) | |
| { | |
| return generateShaderForImage2DBindSignature(context, programD3D, programData, | |
| gl::ShaderType::Compute, image2DUniforms, | |
| image2DBindLayout); | |
| } | |
| } // namespace rx | |
| #endif // LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_ |