| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // FramebufferD3D.cpp: Implements the DefaultAttachmentD3D and FramebufferD3D classes. | |
| #include "libANGLE/renderer/d3d/FramebufferD3D.h" | |
| #include "common/bitset_utils.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/Framebuffer.h" | |
| #include "libANGLE/FramebufferAttachment.h" | |
| #include "libANGLE/Surface.h" | |
| #include "libANGLE/formatutils.h" | |
| #include "libANGLE/renderer/ContextImpl.h" | |
| #include "libANGLE/renderer/d3d/ContextD3D.h" | |
| #include "libANGLE/renderer/d3d/RenderTargetD3D.h" | |
| #include "libANGLE/renderer/d3d/RenderbufferD3D.h" | |
| #include "libANGLE/renderer/d3d/RendererD3D.h" | |
| #include "libANGLE/renderer/d3d/SurfaceD3D.h" | |
| #include "libANGLE/renderer/d3d/SwapChainD3D.h" | |
| #include "libANGLE/renderer/d3d/TextureD3D.h" | |
| namespace rx | |
| { | |
| namespace | |
| { | |
| ClearParameters GetClearParameters(const gl::State &state, GLbitfield mask) | |
| { | |
| ClearParameters clearParams; | |
| memset(&clearParams, 0, sizeof(ClearParameters)); | |
| const auto &blendState = state.getBlendState(); | |
| for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) | |
| { | |
| clearParams.clearColor[i] = false; | |
| } | |
| clearParams.colorF = state.getColorClearValue(); | |
| clearParams.colorType = GL_FLOAT; | |
| clearParams.colorMaskRed = blendState.colorMaskRed; | |
| clearParams.colorMaskGreen = blendState.colorMaskGreen; | |
| clearParams.colorMaskBlue = blendState.colorMaskBlue; | |
| clearParams.colorMaskAlpha = blendState.colorMaskAlpha; | |
| clearParams.clearDepth = false; | |
| clearParams.depthValue = state.getDepthClearValue(); | |
| clearParams.clearStencil = false; | |
| clearParams.stencilValue = state.getStencilClearValue(); | |
| clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask; | |
| clearParams.scissorEnabled = state.isScissorTestEnabled(); | |
| clearParams.scissor = state.getScissor(); | |
| const gl::Framebuffer *framebufferObject = state.getDrawFramebuffer(); | |
| if (mask & GL_COLOR_BUFFER_BIT) | |
| { | |
| if (framebufferObject->hasEnabledDrawBuffer()) | |
| { | |
| for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) | |
| { | |
| clearParams.clearColor[i] = true; | |
| } | |
| } | |
| } | |
| if (mask & GL_DEPTH_BUFFER_BIT) | |
| { | |
| if (state.getDepthStencilState().depthMask && | |
| framebufferObject->getDepthAttachment() != nullptr) | |
| { | |
| clearParams.clearDepth = true; | |
| } | |
| } | |
| if (mask & GL_STENCIL_BUFFER_BIT) | |
| { | |
| if (framebufferObject->getStencilAttachment() != nullptr && | |
| framebufferObject->getStencilAttachment()->getStencilSize() > 0) | |
| { | |
| clearParams.clearStencil = true; | |
| } | |
| } | |
| return clearParams; | |
| } | |
| } // namespace | |
| ClearParameters::ClearParameters() = default; | |
| ClearParameters::ClearParameters(const ClearParameters &other) = default; | |
| FramebufferD3D::FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer) | |
| : FramebufferImpl(data), mRenderer(renderer), mDummyAttachment() | |
| {} | |
| FramebufferD3D::~FramebufferD3D() {} | |
| angle::Result FramebufferD3D::clear(const gl::Context *context, GLbitfield mask) | |
| { | |
| ClearParameters clearParams = GetClearParameters(context->getState(), mask); | |
| return clearImpl(context, clearParams); | |
| } | |
| angle::Result FramebufferD3D::clearBufferfv(const gl::Context *context, | |
| GLenum buffer, | |
| GLint drawbuffer, | |
| const GLfloat *values) | |
| { | |
| // glClearBufferfv can be called to clear the color buffer or depth buffer | |
| ClearParameters clearParams = GetClearParameters(context->getState(), 0); | |
| if (buffer == GL_COLOR) | |
| { | |
| for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) | |
| { | |
| clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i)); | |
| } | |
| clearParams.colorF = gl::ColorF(values[0], values[1], values[2], values[3]); | |
| clearParams.colorType = GL_FLOAT; | |
| } | |
| if (buffer == GL_DEPTH) | |
| { | |
| clearParams.clearDepth = true; | |
| clearParams.depthValue = values[0]; | |
| } | |
| return clearImpl(context, clearParams); | |
| } | |
| angle::Result FramebufferD3D::clearBufferuiv(const gl::Context *context, | |
| GLenum buffer, | |
| GLint drawbuffer, | |
| const GLuint *values) | |
| { | |
| // glClearBufferuiv can only be called to clear a color buffer | |
| ClearParameters clearParams = GetClearParameters(context->getState(), 0); | |
| for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) | |
| { | |
| clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i)); | |
| } | |
| clearParams.colorUI = gl::ColorUI(values[0], values[1], values[2], values[3]); | |
| clearParams.colorType = GL_UNSIGNED_INT; | |
| return clearImpl(context, clearParams); | |
| } | |
| angle::Result FramebufferD3D::clearBufferiv(const gl::Context *context, | |
| GLenum buffer, | |
| GLint drawbuffer, | |
| const GLint *values) | |
| { | |
| // glClearBufferiv can be called to clear the color buffer or stencil buffer | |
| ClearParameters clearParams = GetClearParameters(context->getState(), 0); | |
| if (buffer == GL_COLOR) | |
| { | |
| for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++) | |
| { | |
| clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i)); | |
| } | |
| clearParams.colorI = gl::ColorI(values[0], values[1], values[2], values[3]); | |
| clearParams.colorType = GL_INT; | |
| } | |
| if (buffer == GL_STENCIL) | |
| { | |
| clearParams.clearStencil = true; | |
| clearParams.stencilValue = values[0]; | |
| } | |
| return clearImpl(context, clearParams); | |
| } | |
| angle::Result FramebufferD3D::clearBufferfi(const gl::Context *context, | |
| GLenum buffer, | |
| GLint drawbuffer, | |
| GLfloat depth, | |
| GLint stencil) | |
| { | |
| // glClearBufferfi can only be called to clear a depth stencil buffer | |
| ClearParameters clearParams = GetClearParameters(context->getState(), 0); | |
| clearParams.clearDepth = true; | |
| clearParams.depthValue = depth; | |
| clearParams.clearStencil = true; | |
| clearParams.stencilValue = stencil; | |
| return clearImpl(context, clearParams); | |
| } | |
| GLenum FramebufferD3D::getImplementationColorReadFormat(const gl::Context *context) const | |
| { | |
| const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment(); | |
| if (readAttachment == nullptr) | |
| { | |
| return GL_NONE; | |
| } | |
| RenderTargetD3D *attachmentRenderTarget = nullptr; | |
| angle::Result error = readAttachment->getRenderTarget( | |
| context, readAttachment->getRenderToTextureSamples(), &attachmentRenderTarget); | |
| if (error != angle::Result::Continue) | |
| { | |
| return GL_NONE; | |
| } | |
| GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget); | |
| const gl::InternalFormat &implementationFormatInfo = | |
| gl::GetSizedInternalFormatInfo(implementationFormat); | |
| return implementationFormatInfo.getReadPixelsFormat(context->getExtensions()); | |
| } | |
| GLenum FramebufferD3D::getImplementationColorReadType(const gl::Context *context) const | |
| { | |
| const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment(); | |
| if (readAttachment == nullptr) | |
| { | |
| return GL_NONE; | |
| } | |
| RenderTargetD3D *attachmentRenderTarget = nullptr; | |
| angle::Result error = readAttachment->getRenderTarget( | |
| context, readAttachment->getRenderToTextureSamples(), &attachmentRenderTarget); | |
| if (error != angle::Result::Continue) | |
| { | |
| return GL_NONE; | |
| } | |
| GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget); | |
| const gl::InternalFormat &implementationFormatInfo = | |
| gl::GetSizedInternalFormatInfo(implementationFormat); | |
| return implementationFormatInfo.getReadPixelsType(context->getClientVersion()); | |
| } | |
| angle::Result FramebufferD3D::readPixels(const gl::Context *context, | |
| const gl::Rectangle &area, | |
| GLenum format, | |
| GLenum type, | |
| void *pixels) | |
| { | |
| // Clip read area to framebuffer. | |
| const gl::Extents fbSize = getState().getReadAttachment()->getSize(); | |
| const gl::Rectangle fbRect(0, 0, fbSize.width, fbSize.height); | |
| gl::Rectangle clippedArea; | |
| if (!ClipRectangle(area, fbRect, &clippedArea)) | |
| { | |
| // nothing to read | |
| return angle::Result::Continue; | |
| } | |
| const gl::PixelPackState &packState = context->getState().getPackState(); | |
| const gl::InternalFormat &sizedFormatInfo = gl::GetInternalFormatInfo(format, type); | |
| ContextD3D *contextD3D = GetImplAs<ContextD3D>(context); | |
| GLuint outputPitch = 0; | |
| ANGLE_CHECK_GL_MATH(contextD3D, | |
| sizedFormatInfo.computeRowPitch(type, area.width, packState.alignment, | |
| packState.rowLength, &outputPitch)); | |
| GLuint outputSkipBytes = 0; | |
| ANGLE_CHECK_GL_MATH(contextD3D, sizedFormatInfo.computeSkipBytes( | |
| type, outputPitch, 0, packState, false, &outputSkipBytes)); | |
| outputSkipBytes += (clippedArea.x - area.x) * sizedFormatInfo.pixelBytes + | |
| (clippedArea.y - area.y) * outputPitch; | |
| return readPixelsImpl(context, clippedArea, format, type, outputPitch, packState, | |
| static_cast<uint8_t *>(pixels) + outputSkipBytes); | |
| } | |
| angle::Result FramebufferD3D::blit(const gl::Context *context, | |
| const gl::Rectangle &sourceArea, | |
| const gl::Rectangle &destArea, | |
| GLbitfield mask, | |
| GLenum filter) | |
| { | |
| const auto &glState = context->getState(); | |
| const gl::Framebuffer *sourceFramebuffer = glState.getReadFramebuffer(); | |
| const gl::Rectangle *scissor = glState.isScissorTestEnabled() ? &glState.getScissor() : nullptr; | |
| ANGLE_TRY(blitImpl(context, sourceArea, destArea, scissor, (mask & GL_COLOR_BUFFER_BIT) != 0, | |
| (mask & GL_DEPTH_BUFFER_BIT) != 0, (mask & GL_STENCIL_BUFFER_BIT) != 0, | |
| filter, sourceFramebuffer)); | |
| return angle::Result::Continue; | |
| } | |
| bool FramebufferD3D::checkStatus(const gl::Context *context) const | |
| { | |
| // if we have both a depth and stencil buffer, they must refer to the same object | |
| // since we only support packed_depth_stencil and not separate depth and stencil | |
| if (mState.hasSeparateDepthAndStencilAttachments()) | |
| { | |
| return false; | |
| } | |
| // D3D11 does not allow for overlapping RenderTargetViews. | |
| // If WebGL compatibility is enabled, this has already been checked at a higher level. | |
| ASSERT(!context->getExtensions().webglCompatibility || | |
| mState.colorAttachmentsAreUniqueImages()); | |
| if (!context->getExtensions().webglCompatibility) | |
| { | |
| if (!mState.colorAttachmentsAreUniqueImages()) | |
| { | |
| return false; | |
| } | |
| } | |
| // D3D requires all render targets to have the same dimensions. | |
| if (!mState.attachmentsHaveSameDimensions()) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| angle::Result FramebufferD3D::syncState(const gl::Context *context, | |
| const gl::Framebuffer::DirtyBits &dirtyBits) | |
| { | |
| if (!mColorAttachmentsForRender.valid()) | |
| { | |
| return angle::Result::Continue; | |
| } | |
| for (auto dirtyBit : dirtyBits) | |
| { | |
| if ((dirtyBit >= gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 && | |
| dirtyBit < gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX) || | |
| dirtyBit == gl::Framebuffer::DIRTY_BIT_DRAW_BUFFERS) | |
| { | |
| mColorAttachmentsForRender.reset(); | |
| } | |
| } | |
| return angle::Result::Continue; | |
| } | |
| const gl::AttachmentList &FramebufferD3D::getColorAttachmentsForRender(const gl::Context *context) | |
| { | |
| gl::DrawBufferMask activeProgramOutputs = | |
| context->getState().getProgram()->getActiveOutputVariables(); | |
| if (mColorAttachmentsForRender.valid() && mCurrentActiveProgramOutputs == activeProgramOutputs) | |
| { | |
| return mColorAttachmentsForRender.value(); | |
| } | |
| // Does not actually free memory | |
| gl::AttachmentList colorAttachmentsForRender; | |
| const auto &colorAttachments = mState.getColorAttachments(); | |
| const auto &drawBufferStates = mState.getDrawBufferStates(); | |
| const auto &features = mRenderer->getFeatures(); | |
| for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex) | |
| { | |
| GLenum drawBufferState = drawBufferStates[attachmentIndex]; | |
| const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex]; | |
| if (colorAttachment.isAttached() && drawBufferState != GL_NONE && | |
| activeProgramOutputs[attachmentIndex]) | |
| { | |
| ASSERT(drawBufferState == GL_BACK || | |
| drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + attachmentIndex)); | |
| colorAttachmentsForRender.push_back(&colorAttachment); | |
| } | |
| else if (!features.mrtPerfWorkaround.enabled) | |
| { | |
| colorAttachmentsForRender.push_back(nullptr); | |
| } | |
| } | |
| // When rendering with no render target on D3D, two bugs lead to incorrect behavior on Intel | |
| // drivers < 4815. The rendering samples always pass neglecting discard statements in pixel | |
| // shader. We add a dummy texture as render target in such case. | |
| if (mRenderer->getFeatures().addDummyTextureNoRenderTarget.enabled && | |
| colorAttachmentsForRender.empty() && activeProgramOutputs.any()) | |
| { | |
| static_assert(static_cast<size_t>(activeProgramOutputs.size()) <= 32, | |
| "Size of active program outputs should less or equal than 32."); | |
| const GLuint activeProgramLocation = static_cast<GLuint>( | |
| gl::ScanForward(static_cast<uint32_t>(activeProgramOutputs.bits()))); | |
| if (mDummyAttachment.isAttached() && | |
| (mDummyAttachment.getBinding() - GL_COLOR_ATTACHMENT0) == activeProgramLocation) | |
| { | |
| colorAttachmentsForRender.push_back(&mDummyAttachment); | |
| } | |
| else | |
| { | |
| // Remove dummy attachment to prevents us from leaking it, and the program may require | |
| // it to be attached to a new binding point. | |
| if (mDummyAttachment.isAttached()) | |
| { | |
| mDummyAttachment.detach(context); | |
| } | |
| gl::Texture *dummyTex = nullptr; | |
| // TODO(Jamie): Handle error if dummy texture can't be created. | |
| (void)mRenderer->getIncompleteTexture(context, gl::TextureType::_2D, &dummyTex); | |
| if (dummyTex) | |
| { | |
| gl::ImageIndex index = gl::ImageIndex::Make2D(0); | |
| mDummyAttachment = gl::FramebufferAttachment( | |
| context, GL_TEXTURE, GL_COLOR_ATTACHMENT0_EXT + activeProgramLocation, index, | |
| dummyTex); | |
| colorAttachmentsForRender.push_back(&mDummyAttachment); | |
| } | |
| } | |
| } | |
| mColorAttachmentsForRender = std::move(colorAttachmentsForRender); | |
| mCurrentActiveProgramOutputs = activeProgramOutputs; | |
| return mColorAttachmentsForRender.value(); | |
| } | |
| void FramebufferD3D::destroy(const gl::Context *context) | |
| { | |
| if (mDummyAttachment.isAttached()) | |
| { | |
| mDummyAttachment.detach(context); | |
| } | |
| } | |
| } // namespace rx |