| // | |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // HLSLCompiler: Wrapper for the D3DCompiler DLL. | |
| // | |
| #ifndef LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_ | |
| #define LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_ | |
| #include "libANGLE/Error.h" | |
| #include "common/angleutils.h" | |
| #include "common/platform.h" | |
| #include <string> | |
| #include <vector> | |
| namespace gl | |
| { | |
| class InfoLog; | |
| } // namespace gl | |
| namespace rx | |
| { | |
| namespace d3d | |
| { | |
| class Context; | |
| } // namespace d3d | |
| struct CompileConfig | |
| { | |
| UINT flags; | |
| std::string name; | |
| CompileConfig(); | |
| CompileConfig(UINT flags, const std::string &name); | |
| }; | |
| class HLSLCompiler : angle::NonCopyable | |
| { | |
| public: | |
| HLSLCompiler(); | |
| ~HLSLCompiler(); | |
| void release(); | |
| // Attempt to compile a HLSL shader using the supplied configurations, may output a NULL | |
| // compiled blob even if no GL errors are returned. | |
| angle::Result compileToBinary(d3d::Context *context, | |
| gl::InfoLog &infoLog, | |
| const std::string &hlsl, | |
| const std::string &profile, | |
| const std::vector<CompileConfig> &configs, | |
| const D3D_SHADER_MACRO *overrideMacros, | |
| ID3DBlob **outCompiledBlob, | |
| std::string *outDebugInfo); | |
| angle::Result disassembleBinary(d3d::Context *context, | |
| ID3DBlob *shaderBinary, | |
| std::string *disassemblyOut); | |
| angle::Result ensureInitialized(d3d::Context *context); | |
| private: | |
| bool mInitialized; | |
| HMODULE mD3DCompilerModule; | |
| pD3DCompile mD3DCompileFunc; | |
| pD3DDisassemble mD3DDisassembleFunc; | |
| }; | |
| } // namespace rx | |
| #endif // LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_ |