| // | |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // ImageD3D.h: Defines the rx::ImageD3D class, an abstract base class for the | |
| // renderer-specific classes which will define the interface to the underlying | |
| // surfaces or resources. | |
| #ifndef LIBANGLE_RENDERER_D3D_IMAGED3D_H_ | |
| #define LIBANGLE_RENDERER_D3D_IMAGED3D_H_ | |
| #include "common/debug.h" | |
| #include "common/PackedEnums.h" | |
| #include "libANGLE/Error.h" | |
| namespace gl | |
| { | |
| class Context; | |
| class Framebuffer; | |
| class ImageIndex; | |
| struct Box; | |
| struct Extents; | |
| struct Offset; | |
| struct Rectangle; | |
| struct PixelUnpackState; | |
| } // namespace gl | |
| namespace rx | |
| { | |
| class TextureStorage; | |
| class RendererD3D; | |
| class RenderTargetD3D; | |
| class ImageD3D : angle::NonCopyable | |
| { | |
| public: | |
| ImageD3D(); | |
| virtual ~ImageD3D() {} | |
| GLsizei getWidth() const { return mWidth; } | |
| GLsizei getHeight() const { return mHeight; } | |
| GLsizei getDepth() const { return mDepth; } | |
| GLenum getInternalFormat() const { return mInternalFormat; } | |
| gl::TextureType getType() const { return mType; } | |
| bool isRenderableFormat() const { return mRenderable; } | |
| void markDirty() { mDirty = true; } | |
| void markClean() { mDirty = false; } | |
| virtual bool isDirty() const = 0; | |
| virtual bool redefine(gl::TextureType type, | |
| GLenum internalformat, | |
| const gl::Extents &size, | |
| bool forceRelease) = 0; | |
| virtual angle::Result loadData(const gl::Context *context, | |
| const gl::Box &area, | |
| const gl::PixelUnpackState &unpack, | |
| GLenum type, | |
| const void *input, | |
| bool applySkipImages) = 0; | |
| virtual angle::Result loadCompressedData(const gl::Context *context, | |
| const gl::Box &area, | |
| const void *input) = 0; | |
| virtual angle::Result setManagedSurface2D(const gl::Context *context, | |
| TextureStorage *storage, | |
| int level); | |
| virtual angle::Result setManagedSurfaceCube(const gl::Context *context, | |
| TextureStorage *storage, | |
| int face, | |
| int level); | |
| virtual angle::Result setManagedSurface3D(const gl::Context *context, | |
| TextureStorage *storage, | |
| int level); | |
| virtual angle::Result setManagedSurface2DArray(const gl::Context *context, | |
| TextureStorage *storage, | |
| int layer, | |
| int level); | |
| virtual angle::Result copyToStorage(const gl::Context *context, | |
| TextureStorage *storage, | |
| const gl::ImageIndex &index, | |
| const gl::Box ®ion) = 0; | |
| virtual angle::Result copyFromTexStorage(const gl::Context *context, | |
| const gl::ImageIndex &imageIndex, | |
| TextureStorage *source) = 0; | |
| virtual angle::Result copyFromFramebuffer(const gl::Context *context, | |
| const gl::Offset &destOffset, | |
| const gl::Rectangle &sourceArea, | |
| const gl::Framebuffer *source) = 0; | |
| protected: | |
| GLsizei mWidth; | |
| GLsizei mHeight; | |
| GLsizei mDepth; | |
| GLenum mInternalFormat; | |
| bool mRenderable; | |
| gl::TextureType mType; | |
| bool mDirty; | |
| }; | |
| } // namespace rx | |
| #endif // LIBANGLE_RENDERER_D3D_IMAGED3D_H_ |