| // | |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // NativeWindowD3D.h: Defines NativeWindowD3D, a class for managing and performing operations on an | |
| // EGLNativeWindowType for the D3D renderers. | |
| #ifndef LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_ | |
| #define LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_ | |
| #include "common/debug.h" | |
| #include "common/platform.h" | |
| #include <EGL/eglplatform.h> | |
| #include "libANGLE/Config.h" | |
| namespace rx | |
| { | |
| class NativeWindowD3D : angle::NonCopyable | |
| { | |
| public: | |
| NativeWindowD3D(EGLNativeWindowType window); | |
| virtual ~NativeWindowD3D(); | |
| virtual bool initialize() = 0; | |
| virtual bool getClientRect(LPRECT rect) const = 0; | |
| virtual bool isIconic() const = 0; | |
| inline EGLNativeWindowType getNativeWindow() const { return mWindow; } | |
| private: | |
| EGLNativeWindowType mWindow; | |
| }; | |
| } // namespace rx | |
| #endif // LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_ |