| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // SamplerD3D.h: Defines the rx::SamplerD3D class, an implementation of SamplerImpl. | |
| #ifndef LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_ | |
| #define LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_ | |
| #include "libANGLE/renderer/SamplerImpl.h" | |
| namespace rx | |
| { | |
| class SamplerD3D : public SamplerImpl | |
| { | |
| public: | |
| SamplerD3D(const gl::SamplerState &state) : SamplerImpl(state) {} | |
| ~SamplerD3D() override {} | |
| angle::Result syncState(const gl::Context *context, const bool dirtyBits) override; | |
| }; | |
| inline angle::Result SamplerD3D::syncState(const gl::Context *context, const bool dirtyBits) | |
| { | |
| return angle::Result::Continue; | |
| } | |
| } // namespace rx | |
| #endif // LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_ |