| // | |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // VertexDataManager.h: Defines the VertexDataManager, a class that | |
| // runs the Buffer translation process. | |
| #include "libANGLE/renderer/d3d/VertexDataManager.h" | |
| #include "common/bitset_utils.h" | |
| #include "libANGLE/Buffer.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/Program.h" | |
| #include "libANGLE/State.h" | |
| #include "libANGLE/VertexArray.h" | |
| #include "libANGLE/VertexAttribute.h" | |
| #include "libANGLE/formatutils.h" | |
| #include "libANGLE/renderer/d3d/BufferD3D.h" | |
| #include "libANGLE/renderer/d3d/ContextD3D.h" | |
| #include "libANGLE/renderer/d3d/VertexBuffer.h" | |
| using namespace angle; | |
| namespace rx | |
| { | |
| namespace | |
| { | |
| enum | |
| { | |
| INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024 | |
| }; | |
| // This has to be at least 4k or else it fails on ATI cards. | |
| enum | |
| { | |
| CONSTANT_VERTEX_BUFFER_SIZE = 4096 | |
| }; | |
| // Warning: ensure the binding matches attrib.bindingIndex before using these functions. | |
| int64_t GetMaxAttributeByteOffsetForDraw(const gl::VertexAttribute &attrib, | |
| const gl::VertexBinding &binding, | |
| int64_t elementCount) | |
| { | |
| CheckedNumeric<int64_t> stride = ComputeVertexAttributeStride(attrib, binding); | |
| CheckedNumeric<int64_t> offset = ComputeVertexAttributeOffset(attrib, binding); | |
| CheckedNumeric<int64_t> size = ComputeVertexAttributeTypeSize(attrib); | |
| ASSERT(elementCount > 0); | |
| CheckedNumeric<int64_t> result = | |
| stride * (CheckedNumeric<int64_t>(elementCount) - 1) + size + offset; | |
| return result.ValueOrDefault(std::numeric_limits<int64_t>::max()); | |
| } | |
| // Warning: ensure the binding matches attrib.bindingIndex before using these functions. | |
| int ElementsInBuffer(const gl::VertexAttribute &attrib, | |
| const gl::VertexBinding &binding, | |
| unsigned int size) | |
| { | |
| // Size cannot be larger than a GLsizei | |
| if (size > static_cast<unsigned int>(std::numeric_limits<int>::max())) | |
| { | |
| size = static_cast<unsigned int>(std::numeric_limits<int>::max()); | |
| } | |
| GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib, binding)); | |
| GLsizei offset = static_cast<GLsizei>(ComputeVertexAttributeOffset(attrib, binding)); | |
| return (size - offset % stride + | |
| (stride - static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)))) / | |
| stride; | |
| } | |
| // Warning: you should ensure binding really matches attrib.bindingIndex before using this function. | |
| bool DirectStoragePossible(const gl::Context *context, | |
| const gl::VertexAttribute &attrib, | |
| const gl::VertexBinding &binding) | |
| { | |
| // Current value attribs may not use direct storage. | |
| if (!attrib.enabled) | |
| { | |
| return false; | |
| } | |
| gl::Buffer *buffer = binding.getBuffer().get(); | |
| if (!buffer) | |
| { | |
| return false; | |
| } | |
| BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); | |
| ASSERT(bufferD3D); | |
| if (!bufferD3D->supportsDirectBinding()) | |
| { | |
| return false; | |
| } | |
| // Alignment restrictions: In D3D, vertex data must be aligned to the format stride, or to a | |
| // 4-byte boundary, whichever is smaller. (Undocumented, and experimentally confirmed) | |
| size_t alignment = 4; | |
| // TODO(jmadill): add VertexFormatCaps | |
| BufferFactoryD3D *factory = bufferD3D->getFactory(); | |
| angle::FormatID vertexFormatID = attrib.format->id; | |
| // CPU-converted vertex data must be converted (naturally). | |
| if ((factory->getVertexConversionType(vertexFormatID) & VERTEX_CONVERT_CPU) != 0) | |
| { | |
| return false; | |
| } | |
| if (attrib.format->vertexAttribType != gl::VertexAttribType::Float) | |
| { | |
| unsigned int elementSize = 0; | |
| angle::Result error = | |
| factory->getVertexSpaceRequired(context, attrib, binding, 1, 0, &elementSize); | |
| ASSERT(error == angle::Result::Continue); | |
| alignment = std::min<size_t>(elementSize, 4); | |
| } | |
| GLintptr offset = ComputeVertexAttributeOffset(attrib, binding); | |
| // Final alignment check - unaligned data must be converted. | |
| return (static_cast<size_t>(ComputeVertexAttributeStride(attrib, binding)) % alignment == 0) && | |
| (static_cast<size_t>(offset) % alignment == 0); | |
| } | |
| } // anonymous namespace | |
| TranslatedAttribute::TranslatedAttribute() | |
| : active(false), | |
| attribute(nullptr), | |
| binding(nullptr), | |
| currentValueType(gl::VertexAttribType::InvalidEnum), | |
| baseOffset(0), | |
| usesFirstVertexOffset(false), | |
| stride(0), | |
| vertexBuffer(), | |
| storage(nullptr), | |
| serial(0), | |
| divisor(0) | |
| {} | |
| TranslatedAttribute::TranslatedAttribute(const TranslatedAttribute &other) = default; | |
| angle::Result TranslatedAttribute::computeOffset(const gl::Context *context, | |
| GLint startVertex, | |
| unsigned int *offsetOut) const | |
| { | |
| if (!usesFirstVertexOffset) | |
| { | |
| *offsetOut = baseOffset; | |
| return angle::Result::Continue; | |
| } | |
| CheckedNumeric<unsigned int> offset(baseOffset); | |
| CheckedNumeric<unsigned int> checkedStride(stride); | |
| offset += checkedStride * static_cast<unsigned int>(startVertex); | |
| ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), offset.IsValid()); | |
| *offsetOut = offset.ValueOrDie(); | |
| return angle::Result::Continue; | |
| } | |
| // Warning: you should ensure binding really matches attrib.bindingIndex before using this function. | |
| VertexStorageType ClassifyAttributeStorage(const gl::Context *context, | |
| const gl::VertexAttribute &attrib, | |
| const gl::VertexBinding &binding) | |
| { | |
| // If attribute is disabled, we use the current value. | |
| if (!attrib.enabled) | |
| { | |
| return VertexStorageType::CURRENT_VALUE; | |
| } | |
| // If specified with immediate data, we must use dynamic storage. | |
| gl::Buffer *buffer = binding.getBuffer().get(); | |
| if (!buffer) | |
| { | |
| return VertexStorageType::DYNAMIC; | |
| } | |
| // Check if the buffer supports direct storage. | |
| if (DirectStoragePossible(context, attrib, binding)) | |
| { | |
| return VertexStorageType::DIRECT; | |
| } | |
| // Otherwise the storage is static or dynamic. | |
| BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); | |
| ASSERT(bufferD3D); | |
| switch (bufferD3D->getUsage()) | |
| { | |
| case D3DBufferUsage::DYNAMIC: | |
| return VertexStorageType::DYNAMIC; | |
| case D3DBufferUsage::STATIC: | |
| return VertexStorageType::STATIC; | |
| default: | |
| UNREACHABLE(); | |
| return VertexStorageType::UNKNOWN; | |
| } | |
| } | |
| VertexDataManager::CurrentValueState::CurrentValueState(BufferFactoryD3D *factory) | |
| : buffer(new StreamingVertexBufferInterface(factory)), offset(0) | |
| { | |
| data.Values.FloatValues[0] = std::numeric_limits<float>::quiet_NaN(); | |
| data.Values.FloatValues[1] = std::numeric_limits<float>::quiet_NaN(); | |
| data.Values.FloatValues[2] = std::numeric_limits<float>::quiet_NaN(); | |
| data.Values.FloatValues[3] = std::numeric_limits<float>::quiet_NaN(); | |
| data.Type = gl::VertexAttribType::Float; | |
| } | |
| VertexDataManager::CurrentValueState::CurrentValueState(CurrentValueState &&other) | |
| { | |
| std::swap(buffer, other.buffer); | |
| std::swap(data, other.data); | |
| std::swap(offset, other.offset); | |
| } | |
| VertexDataManager::CurrentValueState::~CurrentValueState() {} | |
| VertexDataManager::VertexDataManager(BufferFactoryD3D *factory) | |
| : mFactory(factory), mStreamingBuffer(factory) | |
| { | |
| for (int currentValueIndex = 0; currentValueIndex < gl::MAX_VERTEX_ATTRIBS; ++currentValueIndex) | |
| { | |
| mCurrentValueCache.emplace_back(factory); | |
| } | |
| } | |
| VertexDataManager::~VertexDataManager() {} | |
| angle::Result VertexDataManager::initialize(const gl::Context *context) | |
| { | |
| return mStreamingBuffer.initialize(context, INITIAL_STREAM_BUFFER_SIZE); | |
| } | |
| void VertexDataManager::deinitialize() | |
| { | |
| mStreamingBuffer.reset(); | |
| mCurrentValueCache.clear(); | |
| } | |
| angle::Result VertexDataManager::prepareVertexData( | |
| const gl::Context *context, | |
| GLint start, | |
| GLsizei count, | |
| std::vector<TranslatedAttribute> *translatedAttribs, | |
| GLsizei instances) | |
| { | |
| const gl::State &state = context->getState(); | |
| const gl::VertexArray *vertexArray = state.getVertexArray(); | |
| const auto &vertexAttributes = vertexArray->getVertexAttributes(); | |
| const auto &vertexBindings = vertexArray->getVertexBindings(); | |
| mDynamicAttribsMaskCache.reset(); | |
| const gl::Program *program = state.getProgram(); | |
| translatedAttribs->clear(); | |
| for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex) | |
| { | |
| // Skip attrib locations the program doesn't use. | |
| if (!program->isAttribLocationActive(attribIndex)) | |
| continue; | |
| const auto &attrib = vertexAttributes[attribIndex]; | |
| const auto &binding = vertexBindings[attrib.bindingIndex]; | |
| // Resize automatically puts in empty attribs | |
| translatedAttribs->resize(attribIndex + 1); | |
| TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex]; | |
| auto currentValueData = state.getVertexAttribCurrentValue(attribIndex); | |
| // Record the attribute now | |
| translated->active = true; | |
| translated->attribute = &attrib; | |
| translated->binding = &binding; | |
| translated->currentValueType = currentValueData.Type; | |
| translated->divisor = binding.getDivisor(); | |
| switch (ClassifyAttributeStorage(context, attrib, binding)) | |
| { | |
| case VertexStorageType::STATIC: | |
| { | |
| // Store static attribute. | |
| ANGLE_TRY(StoreStaticAttrib(context, translated)); | |
| break; | |
| } | |
| case VertexStorageType::DYNAMIC: | |
| // Dynamic attributes must be handled together. | |
| mDynamicAttribsMaskCache.set(attribIndex); | |
| break; | |
| case VertexStorageType::DIRECT: | |
| // Update translated data for direct attributes. | |
| StoreDirectAttrib(context, translated); | |
| break; | |
| case VertexStorageType::CURRENT_VALUE: | |
| { | |
| ANGLE_TRY(storeCurrentValue(context, currentValueData, translated, attribIndex)); | |
| break; | |
| } | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| } | |
| if (mDynamicAttribsMaskCache.none()) | |
| { | |
| return angle::Result::Continue; | |
| } | |
| ANGLE_TRY(storeDynamicAttribs(context, translatedAttribs, mDynamicAttribsMaskCache, start, | |
| count, instances)); | |
| PromoteDynamicAttribs(context, *translatedAttribs, mDynamicAttribsMaskCache, count); | |
| return angle::Result::Continue; | |
| } | |
| // static | |
| void VertexDataManager::StoreDirectAttrib(const gl::Context *context, | |
| TranslatedAttribute *directAttrib) | |
| { | |
| ASSERT(directAttrib->attribute && directAttrib->binding); | |
| const auto &attrib = *directAttrib->attribute; | |
| const auto &binding = *directAttrib->binding; | |
| gl::Buffer *buffer = binding.getBuffer().get(); | |
| ASSERT(buffer); | |
| BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); | |
| ASSERT(DirectStoragePossible(context, attrib, binding)); | |
| directAttrib->vertexBuffer.set(nullptr); | |
| directAttrib->storage = bufferD3D; | |
| directAttrib->serial = bufferD3D->getSerial(); | |
| directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding)); | |
| directAttrib->baseOffset = | |
| static_cast<unsigned int>(ComputeVertexAttributeOffset(attrib, binding)); | |
| // Instanced vertices do not apply the 'start' offset | |
| directAttrib->usesFirstVertexOffset = (binding.getDivisor() == 0); | |
| } | |
| // static | |
| angle::Result VertexDataManager::StoreStaticAttrib(const gl::Context *context, | |
| TranslatedAttribute *translated) | |
| { | |
| ASSERT(translated->attribute && translated->binding); | |
| const auto &attrib = *translated->attribute; | |
| const auto &binding = *translated->binding; | |
| gl::Buffer *buffer = binding.getBuffer().get(); | |
| ASSERT(buffer && attrib.enabled && !DirectStoragePossible(context, attrib, binding)); | |
| BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); | |
| // Compute source data pointer | |
| const uint8_t *sourceData = nullptr; | |
| const int offset = static_cast<int>(ComputeVertexAttributeOffset(attrib, binding)); | |
| ANGLE_TRY(bufferD3D->getData(context, &sourceData)); | |
| if (sourceData) | |
| { | |
| sourceData += offset; | |
| } | |
| unsigned int streamOffset = 0; | |
| translated->storage = nullptr; | |
| ANGLE_TRY(bufferD3D->getFactory()->getVertexSpaceRequired(context, attrib, binding, 1, 0, | |
| &translated->stride)); | |
| auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib, binding); | |
| ASSERT(staticBuffer); | |
| if (staticBuffer->empty()) | |
| { | |
| // Convert the entire buffer | |
| int totalCount = | |
| ElementsInBuffer(attrib, binding, static_cast<unsigned int>(bufferD3D->getSize())); | |
| int startIndex = offset / static_cast<int>(ComputeVertexAttributeStride(attrib, binding)); | |
| if (totalCount > 0) | |
| { | |
| ANGLE_TRY(staticBuffer->storeStaticAttribute(context, attrib, binding, -startIndex, | |
| totalCount, 0, sourceData)); | |
| } | |
| } | |
| unsigned int firstElementOffset = | |
| (static_cast<unsigned int>(offset) / | |
| static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding))) * | |
| translated->stride; | |
| VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer(); | |
| CheckedNumeric<unsigned int> checkedOffset(streamOffset); | |
| checkedOffset += firstElementOffset; | |
| ANGLE_CHECK_GL_MATH(GetImplAs<ContextD3D>(context), checkedOffset.IsValid()); | |
| translated->vertexBuffer.set(vertexBuffer); | |
| translated->serial = vertexBuffer->getSerial(); | |
| translated->baseOffset = streamOffset + firstElementOffset; | |
| // Instanced vertices do not apply the 'start' offset | |
| translated->usesFirstVertexOffset = (binding.getDivisor() == 0); | |
| return angle::Result::Continue; | |
| } | |
| angle::Result VertexDataManager::storeDynamicAttribs( | |
| const gl::Context *context, | |
| std::vector<TranslatedAttribute> *translatedAttribs, | |
| const gl::AttributesMask &dynamicAttribsMask, | |
| GLint start, | |
| size_t count, | |
| GLsizei instances) | |
| { | |
| // Instantiating this class will ensure the streaming buffer is never left mapped. | |
| class StreamingBufferUnmapper final : NonCopyable | |
| { | |
| public: | |
| StreamingBufferUnmapper(StreamingVertexBufferInterface *streamingBuffer) | |
| : mStreamingBuffer(streamingBuffer) | |
| { | |
| ASSERT(mStreamingBuffer); | |
| } | |
| ~StreamingBufferUnmapper() { mStreamingBuffer->getVertexBuffer()->hintUnmapResource(); } | |
| private: | |
| StreamingVertexBufferInterface *mStreamingBuffer; | |
| }; | |
| // Will trigger unmapping on return. | |
| StreamingBufferUnmapper localUnmapper(&mStreamingBuffer); | |
| // Reserve the required space for the dynamic buffers. | |
| for (auto attribIndex : dynamicAttribsMask) | |
| { | |
| const auto &dynamicAttrib = (*translatedAttribs)[attribIndex]; | |
| ANGLE_TRY(reserveSpaceForAttrib(context, dynamicAttrib, start, count, instances)); | |
| } | |
| // Store dynamic attributes | |
| for (auto attribIndex : dynamicAttribsMask) | |
| { | |
| auto *dynamicAttrib = &(*translatedAttribs)[attribIndex]; | |
| ANGLE_TRY(storeDynamicAttrib(context, dynamicAttrib, start, count, instances)); | |
| } | |
| return angle::Result::Continue; | |
| } | |
| void VertexDataManager::PromoteDynamicAttribs( | |
| const gl::Context *context, | |
| const std::vector<TranslatedAttribute> &translatedAttribs, | |
| const gl::AttributesMask &dynamicAttribsMask, | |
| size_t count) | |
| { | |
| for (auto attribIndex : dynamicAttribsMask) | |
| { | |
| const auto &dynamicAttrib = translatedAttribs[attribIndex]; | |
| ASSERT(dynamicAttrib.attribute && dynamicAttrib.binding); | |
| const auto &binding = *dynamicAttrib.binding; | |
| gl::Buffer *buffer = binding.getBuffer().get(); | |
| if (buffer) | |
| { | |
| // Note: this multiplication can overflow. It should not be a security problem. | |
| BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer); | |
| size_t typeSize = ComputeVertexAttributeTypeSize(*dynamicAttrib.attribute); | |
| bufferD3D->promoteStaticUsage(context, count * typeSize); | |
| } | |
| } | |
| } | |
| angle::Result VertexDataManager::reserveSpaceForAttrib(const gl::Context *context, | |
| const TranslatedAttribute &translatedAttrib, | |
| GLint start, | |
| size_t count, | |
| GLsizei instances) | |
| { | |
| ASSERT(translatedAttrib.attribute && translatedAttrib.binding); | |
| const auto &attrib = *translatedAttrib.attribute; | |
| const auto &binding = *translatedAttrib.binding; | |
| ASSERT(!DirectStoragePossible(context, attrib, binding)); | |
| gl::Buffer *buffer = binding.getBuffer().get(); | |
| BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr; | |
| ASSERT(!bufferD3D || bufferD3D->getStaticVertexBuffer(attrib, binding) == nullptr); | |
| size_t totalCount = gl::ComputeVertexBindingElementCount(binding.getDivisor(), count, | |
| static_cast<size_t>(instances)); | |
| // TODO(jiajia.qin@intel.com): force the index buffer to clamp any out of range indices instead | |
| // of invalid operation here. | |
| if (bufferD3D) | |
| { | |
| // Vertices do not apply the 'start' offset when the divisor is non-zero even when doing | |
| // a non-instanced draw call | |
| GLint firstVertexIndex = binding.getDivisor() > 0 ? 0 : start; | |
| int64_t maxVertexCount = | |
| static_cast<int64_t>(firstVertexIndex) + static_cast<int64_t>(totalCount); | |
| int64_t maxByte = GetMaxAttributeByteOffsetForDraw(attrib, binding, maxVertexCount); | |
| ASSERT(bufferD3D->getSize() <= static_cast<size_t>(std::numeric_limits<int64_t>::max())); | |
| ANGLE_CHECK(GetImplAs<ContextD3D>(context), | |
| maxByte <= static_cast<int64_t>(bufferD3D->getSize()), | |
| "Vertex buffer is not big enough for the draw call.", GL_INVALID_OPERATION); | |
| } | |
| return mStreamingBuffer.reserveVertexSpace(context, attrib, binding, totalCount, instances); | |
| } | |
| angle::Result VertexDataManager::storeDynamicAttrib(const gl::Context *context, | |
| TranslatedAttribute *translated, | |
| GLint start, | |
| size_t count, | |
| GLsizei instances) | |
| { | |
| ASSERT(translated->attribute && translated->binding); | |
| const auto &attrib = *translated->attribute; | |
| const auto &binding = *translated->binding; | |
| gl::Buffer *buffer = binding.getBuffer().get(); | |
| ASSERT(buffer || attrib.pointer); | |
| ASSERT(attrib.enabled); | |
| BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr; | |
| // Instanced vertices do not apply the 'start' offset | |
| GLint firstVertexIndex = (binding.getDivisor() > 0 ? 0 : start); | |
| // Compute source data pointer | |
| const uint8_t *sourceData = nullptr; | |
| if (buffer) | |
| { | |
| ANGLE_TRY(storage->getData(context, &sourceData)); | |
| sourceData += static_cast<int>(ComputeVertexAttributeOffset(attrib, binding)); | |
| } | |
| else | |
| { | |
| // Attributes using client memory ignore the VERTEX_ATTRIB_BINDING state. | |
| // https://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt | |
| sourceData = static_cast<const uint8_t *>(attrib.pointer); | |
| } | |
| unsigned int streamOffset = 0; | |
| translated->storage = nullptr; | |
| ANGLE_TRY( | |
| mFactory->getVertexSpaceRequired(context, attrib, binding, 1, 0, &translated->stride)); | |
| size_t totalCount = gl::ComputeVertexBindingElementCount(binding.getDivisor(), count, | |
| static_cast<size_t>(instances)); | |
| ANGLE_TRY(mStreamingBuffer.storeDynamicAttribute( | |
| context, attrib, binding, translated->currentValueType, firstVertexIndex, | |
| static_cast<GLsizei>(totalCount), instances, &streamOffset, sourceData)); | |
| VertexBuffer *vertexBuffer = mStreamingBuffer.getVertexBuffer(); | |
| translated->vertexBuffer.set(vertexBuffer); | |
| translated->serial = vertexBuffer->getSerial(); | |
| translated->baseOffset = streamOffset; | |
| translated->usesFirstVertexOffset = false; | |
| return angle::Result::Continue; | |
| } | |
| angle::Result VertexDataManager::storeCurrentValue( | |
| const gl::Context *context, | |
| const gl::VertexAttribCurrentValueData ¤tValue, | |
| TranslatedAttribute *translated, | |
| size_t attribIndex) | |
| { | |
| CurrentValueState *cachedState = &mCurrentValueCache[attribIndex]; | |
| StreamingVertexBufferInterface &buffer = *cachedState->buffer; | |
| if (buffer.getBufferSize() == 0) | |
| { | |
| ANGLE_TRY(buffer.initialize(context, CONSTANT_VERTEX_BUFFER_SIZE)); | |
| } | |
| if (cachedState->data != currentValue) | |
| { | |
| ASSERT(translated->attribute && translated->binding); | |
| const auto &attrib = *translated->attribute; | |
| const auto &binding = *translated->binding; | |
| ANGLE_TRY(buffer.reserveVertexSpace(context, attrib, binding, 1, 0)); | |
| const uint8_t *sourceData = | |
| reinterpret_cast<const uint8_t *>(currentValue.Values.FloatValues); | |
| unsigned int streamOffset; | |
| ANGLE_TRY(buffer.storeDynamicAttribute(context, attrib, binding, currentValue.Type, 0, 1, 0, | |
| &streamOffset, sourceData)); | |
| buffer.getVertexBuffer()->hintUnmapResource(); | |
| cachedState->data = currentValue; | |
| cachedState->offset = streamOffset; | |
| } | |
| translated->vertexBuffer.set(buffer.getVertexBuffer()); | |
| translated->storage = nullptr; | |
| translated->serial = buffer.getSerial(); | |
| translated->divisor = 0; | |
| translated->stride = 0; | |
| translated->baseOffset = static_cast<unsigned int>(cachedState->offset); | |
| translated->usesFirstVertexOffset = false; | |
| return angle::Result::Continue; | |
| } | |
| // VertexBufferBinding implementation | |
| VertexBufferBinding::VertexBufferBinding() : mBoundVertexBuffer(nullptr) {} | |
| VertexBufferBinding::VertexBufferBinding(const VertexBufferBinding &other) | |
| : mBoundVertexBuffer(other.mBoundVertexBuffer) | |
| { | |
| if (mBoundVertexBuffer) | |
| { | |
| mBoundVertexBuffer->addRef(); | |
| } | |
| } | |
| VertexBufferBinding::~VertexBufferBinding() | |
| { | |
| if (mBoundVertexBuffer) | |
| { | |
| mBoundVertexBuffer->release(); | |
| } | |
| } | |
| VertexBufferBinding &VertexBufferBinding::operator=(const VertexBufferBinding &other) | |
| { | |
| mBoundVertexBuffer = other.mBoundVertexBuffer; | |
| if (mBoundVertexBuffer) | |
| { | |
| mBoundVertexBuffer->addRef(); | |
| } | |
| return *this; | |
| } | |
| void VertexBufferBinding::set(VertexBuffer *vertexBuffer) | |
| { | |
| if (mBoundVertexBuffer == vertexBuffer) | |
| return; | |
| if (mBoundVertexBuffer) | |
| { | |
| mBoundVertexBuffer->release(); | |
| } | |
| if (vertexBuffer) | |
| { | |
| vertexBuffer->addRef(); | |
| } | |
| mBoundVertexBuffer = vertexBuffer; | |
| } | |
| VertexBuffer *VertexBufferBinding::get() const | |
| { | |
| return mBoundVertexBuffer; | |
| } | |
| } // namespace rx |