| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #include "test_utils/ANGLETest.h" | |
| #include "test_utils/gl_raii.h" | |
| #include "media/pixel.inc" | |
| using namespace angle; | |
| class DXT1CompressedTextureTest : public ANGLETest | |
| { | |
| protected: | |
| DXT1CompressedTextureTest() | |
| { | |
| setWindowWidth(512); | |
| setWindowHeight(512); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| } | |
| void testSetUp() override | |
| { | |
| constexpr char kVS[] = R"(precision highp float; | |
| attribute vec4 position; | |
| varying vec2 texcoord; | |
| void main() | |
| { | |
| gl_Position = position; | |
| texcoord = (position.xy * 0.5) + 0.5; | |
| texcoord.y = 1.0 - texcoord.y; | |
| })"; | |
| constexpr char kFS[] = R"(precision highp float; | |
| uniform sampler2D tex; | |
| varying vec2 texcoord; | |
| void main() | |
| { | |
| gl_FragColor = texture2D(tex, texcoord); | |
| })"; | |
| mTextureProgram = CompileProgram(kVS, kFS); | |
| if (mTextureProgram == 0) | |
| { | |
| FAIL() << "shader compilation failed."; | |
| } | |
| mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex"); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| void testTearDown() override { glDeleteProgram(mTextureProgram); } | |
| GLuint mTextureProgram; | |
| GLint mTextureUniformLocation; | |
| }; | |
| TEST_P(DXT1CompressedTextureTest, CompressedTexImage) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1")); | |
| GLuint texture; | |
| glGenTextures(1, &texture); | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, | |
| pixel_0_height, 0, pixel_0_size, pixel_0_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_width, | |
| pixel_1_height, 0, pixel_1_size, pixel_1_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_width, | |
| pixel_2_height, 0, pixel_2_size, pixel_2_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_width, | |
| pixel_3_height, 0, pixel_3_size, pixel_3_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_width, | |
| pixel_4_height, 0, pixel_4_size, pixel_4_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 5, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_width, | |
| pixel_5_height, 0, pixel_5_size, pixel_5_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 6, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_width, | |
| pixel_6_height, 0, pixel_6_size, pixel_6_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 7, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_width, | |
| pixel_7_height, 0, pixel_7_size, pixel_7_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 8, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_width, | |
| pixel_8_height, 0, pixel_8_size, pixel_8_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 9, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_width, | |
| pixel_9_height, 0, pixel_9_size, pixel_9_data); | |
| EXPECT_GL_NO_ERROR(); | |
| glUseProgram(mTextureProgram); | |
| glUniform1i(mTextureUniformLocation, 0); | |
| drawQuad(mTextureProgram, "position", 0.5f); | |
| EXPECT_GL_NO_ERROR(); | |
| glDeleteTextures(1, &texture); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| TEST_P(DXT1CompressedTextureTest, CompressedTexStorage) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1")); | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && | |
| (!IsGLExtensionEnabled("GL_EXT_texture_storage") || | |
| !IsGLExtensionEnabled("GL_OES_rgb8_rgba8"))); | |
| GLuint texture; | |
| glGenTextures(1, &texture); | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| if (getClientMajorVersion() < 3) | |
| { | |
| glTexStorage2DEXT(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, | |
| pixel_0_width, pixel_0_height); | |
| } | |
| else | |
| { | |
| glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, | |
| pixel_0_height); | |
| } | |
| EXPECT_GL_NO_ERROR(); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, pixel_0_width, pixel_0_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_size, pixel_0_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, pixel_1_width, pixel_1_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_size, pixel_1_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 2, 0, 0, pixel_2_width, pixel_2_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_size, pixel_2_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 3, 0, 0, pixel_3_width, pixel_3_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_size, pixel_3_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 4, 0, 0, pixel_4_width, pixel_4_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_size, pixel_4_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 5, 0, 0, pixel_5_width, pixel_5_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_size, pixel_5_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 6, 0, 0, pixel_6_width, pixel_6_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_size, pixel_6_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 7, 0, 0, pixel_7_width, pixel_7_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_size, pixel_7_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 8, 0, 0, pixel_8_width, pixel_8_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_size, pixel_8_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 9, 0, 0, pixel_9_width, pixel_9_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_size, pixel_9_data); | |
| EXPECT_GL_NO_ERROR(); | |
| glUseProgram(mTextureProgram); | |
| glUniform1i(mTextureUniformLocation, 0); | |
| drawQuad(mTextureProgram, "position", 0.5f); | |
| EXPECT_GL_NO_ERROR(); | |
| glDeleteTextures(1, &texture); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Test validation of glCompressedTexSubImage2D with DXT formats | |
| TEST_P(DXT1CompressedTextureTest, CompressedTexSubImageValidation) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1")); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| // Size mip 0 to a large size | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, | |
| pixel_0_height, 0, pixel_0_size, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| // Set a sub image with an offset that isn't a multiple of the block size | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 3, pixel_1_width, pixel_1_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_size, pixel_1_data); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| // Set a sub image with a negative offset | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, | |
| pixel_1_data); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, | |
| pixel_1_data); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| } | |
| // Test that it's not possible to call CopyTexSubImage2D on a compressed texture | |
| TEST_P(DXT1CompressedTextureTest, CopyTexSubImage2DDisallowed) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1")); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D, texture.get()); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, | |
| pixel_0_height, 0, pixel_0_size, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| TEST_P(DXT1CompressedTextureTest, PBOCompressedTexStorage) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1")); | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && | |
| !IsGLExtensionEnabled("GL_NV_pixel_buffer_object")); | |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && | |
| (!IsGLExtensionEnabled("GL_EXT_texture_storage") || | |
| !IsGLExtensionEnabled("GL_OES_rgb8_rgba8"))); | |
| GLuint texture; | |
| glGenTextures(1, &texture); | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| if (getClientMajorVersion() < 3) | |
| { | |
| glTexStorage2DEXT(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, | |
| pixel_0_width, pixel_0_height); | |
| } | |
| else | |
| { | |
| glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, | |
| pixel_0_height); | |
| } | |
| EXPECT_GL_NO_ERROR(); | |
| GLuint buffer; | |
| glGenBuffers(1, &buffer); | |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); | |
| glBufferData(GL_PIXEL_UNPACK_BUFFER, pixel_0_size, nullptr, GL_STREAM_DRAW); | |
| EXPECT_GL_NO_ERROR(); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_0_size, pixel_0_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, pixel_0_width, pixel_0_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_1_size, pixel_1_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, pixel_1_width, pixel_1_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_2_size, pixel_2_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 2, 0, 0, pixel_2_width, pixel_2_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_3_size, pixel_3_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 3, 0, 0, pixel_3_width, pixel_3_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_4_size, pixel_4_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 4, 0, 0, pixel_4_width, pixel_4_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_5_size, pixel_5_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 5, 0, 0, pixel_5_width, pixel_5_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_6_size, pixel_6_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 6, 0, 0, pixel_6_width, pixel_6_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_7_size, pixel_7_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 7, 0, 0, pixel_7_width, pixel_7_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_8_size, pixel_8_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 8, 0, 0, pixel_8_width, pixel_8_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_9_size, pixel_9_data); | |
| glCompressedTexSubImage2D(GL_TEXTURE_2D, 9, 0, 0, pixel_9_width, pixel_9_height, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_size, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| glUseProgram(mTextureProgram); | |
| glUniform1i(mTextureUniformLocation, 0); | |
| drawQuad(mTextureProgram, "position", 0.5f); | |
| EXPECT_GL_NO_ERROR(); | |
| glDeleteTextures(1, &texture); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| class DXT1CompressedTextureTestES3 : public DXT1CompressedTextureTest | |
| {}; | |
| TEST_P(DXT1CompressedTextureTestES3, PBOCompressedTexImage) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1")); | |
| GLuint texture; | |
| glGenTextures(1, &texture); | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| GLuint buffer; | |
| glGenBuffers(1, &buffer); | |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); | |
| glBufferData(GL_PIXEL_UNPACK_BUFFER, pixel_0_size, nullptr, GL_STREAM_DRAW); | |
| EXPECT_GL_NO_ERROR(); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_0_size, pixel_0_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, | |
| pixel_0_height, 0, pixel_0_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_1_size, pixel_1_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_width, | |
| pixel_1_height, 0, pixel_1_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_2_size, pixel_2_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_width, | |
| pixel_2_height, 0, pixel_2_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_3_size, pixel_3_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_width, | |
| pixel_3_height, 0, pixel_3_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_4_size, pixel_4_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_width, | |
| pixel_4_height, 0, pixel_4_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_5_size, pixel_5_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 5, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_width, | |
| pixel_5_height, 0, pixel_5_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_6_size, pixel_6_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 6, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_width, | |
| pixel_6_height, 0, pixel_6_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_7_size, pixel_7_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 7, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_width, | |
| pixel_7_height, 0, pixel_7_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_8_size, pixel_8_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 8, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_width, | |
| pixel_8_height, 0, pixel_8_size, nullptr); | |
| glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_9_size, pixel_9_data); | |
| glCompressedTexImage2D(GL_TEXTURE_2D, 9, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_width, | |
| pixel_9_height, 0, pixel_9_size, nullptr); | |
| EXPECT_GL_NO_ERROR(); | |
| glUseProgram(mTextureProgram); | |
| glUniform1i(mTextureUniformLocation, 0); | |
| drawQuad(mTextureProgram, "position", 0.5f); | |
| EXPECT_GL_NO_ERROR(); | |
| glDeleteTextures(1, &buffer); | |
| glDeleteTextures(1, &texture); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Test validation of glCompressedTexSubImage3D with DXT formats | |
| TEST_P(DXT1CompressedTextureTestES3, CompressedTexSubImageValidation) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1")); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get()); | |
| // Size mip 0 to a large size | |
| glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, | |
| pixel_0_height, 1, 0, pixel_0_size, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| // Set a sub image with a negative offset | |
| glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 4, 4, 1, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, pixel_1_data); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 4, 4, 1, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, pixel_1_data); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -1, 4, 4, 1, | |
| GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 8, pixel_1_data); | |
| ASSERT_GL_ERROR(GL_INVALID_VALUE); | |
| } | |
| // Test validation of glCompressedTexSubImage3D with DXT formats | |
| TEST_P(DXT1CompressedTextureTestES3, CopyTexSubImage3DDisallowed) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_compression_dxt1")); | |
| GLTexture texture; | |
| glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get()); | |
| GLsizei depth = 4; | |
| glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, | |
| pixel_0_height, depth, 0, pixel_0_size * depth, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4); | |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these | |
| // tests should be run against. | |
| ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(DXT1CompressedTextureTest); | |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these | |
| // tests should be run against. | |
| ANGLE_INSTANTIATE_TEST_ES3(DXT1CompressedTextureTestES3); |