| // | |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #include "test_utils/ANGLETest.h" | |
| using namespace angle; | |
| class DiscardFramebufferEXTTest : public ANGLETest | |
| { | |
| protected: | |
| DiscardFramebufferEXTTest() | |
| { | |
| setWindowWidth(256); | |
| setWindowHeight(256); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| setConfigDepthBits(24); | |
| setConfigStencilBits(8); | |
| } | |
| }; | |
| TEST_P(DiscardFramebufferEXTTest, DefaultFramebuffer) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_discard_framebuffer")); | |
| // TODO: fix crash issue. http://anglebug.com/4141 | |
| ANGLE_SKIP_TEST_IF(IsD3D11()); | |
| // These should succeed on the default framebuffer | |
| const GLenum discards1[] = {GL_COLOR_EXT}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards1); | |
| EXPECT_GL_NO_ERROR(); | |
| const GLenum discards2[] = {GL_DEPTH_EXT}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards2); | |
| EXPECT_GL_NO_ERROR(); | |
| const GLenum discards3[] = {GL_STENCIL_EXT}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards3); | |
| EXPECT_GL_NO_ERROR(); | |
| const GLenum discards4[] = {GL_STENCIL_EXT, GL_COLOR_EXT, GL_DEPTH_EXT}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 3, discards4); | |
| EXPECT_GL_NO_ERROR(); | |
| // These should fail on the default framebuffer | |
| const GLenum discards5[] = {GL_COLOR_ATTACHMENT0}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards5); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| const GLenum discards6[] = {GL_DEPTH_ATTACHMENT}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards6); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| const GLenum discards7[] = {GL_STENCIL_ATTACHMENT}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards7); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| TEST_P(DiscardFramebufferEXTTest, NonDefaultFramebuffer) | |
| { | |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_discard_framebuffer")); | |
| GLuint tex2D; | |
| GLuint framebuffer; | |
| // Create a basic off-screen framebuffer | |
| // Don't create a depth/stencil texture, to ensure that also works correctly | |
| glGenTextures(1, &tex2D); | |
| glGenFramebuffers(1, &framebuffer); | |
| glBindTexture(GL_TEXTURE_2D, tex2D); | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, | |
| GL_UNSIGNED_BYTE, nullptr); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| // These should fail on the non-default framebuffer | |
| const GLenum discards1[] = {GL_COLOR_EXT}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards1); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| const GLenum discards2[] = {GL_DEPTH_EXT}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards2); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| const GLenum discards3[] = {GL_STENCIL_EXT}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards3); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| const GLenum discards4[] = {GL_STENCIL_EXT, GL_COLOR_EXT, GL_DEPTH_EXT}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 3, discards4); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| // These should succeed on the non-default framebuffer | |
| const GLenum discards5[] = {GL_COLOR_ATTACHMENT0}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards5); | |
| EXPECT_GL_NO_ERROR(); | |
| const GLenum discards6[] = {GL_DEPTH_ATTACHMENT}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards6); | |
| EXPECT_GL_NO_ERROR(); | |
| const GLenum discards7[] = {GL_STENCIL_ATTACHMENT}; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards7); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these | |
| // tests should be run against. | |
| ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(DiscardFramebufferEXTTest); |