| // | |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Framebuffer multiview tests: | |
| // The tests modify and examine the multiview state. | |
| // | |
| #include "test_utils/MultiviewTest.h" | |
| #include "test_utils/gl_raii.h" | |
| using namespace angle; | |
| namespace | |
| { | |
| std::vector<GLenum> GetDrawBufferRange(size_t numColorAttachments) | |
| { | |
| std::vector<GLenum> drawBuffers(numColorAttachments); | |
| const size_t kBase = static_cast<size_t>(GL_COLOR_ATTACHMENT0); | |
| for (size_t i = 0u; i < drawBuffers.size(); ++i) | |
| { | |
| drawBuffers[i] = static_cast<GLenum>(kBase + i); | |
| } | |
| return drawBuffers; | |
| } | |
| } // namespace | |
| // Base class for tests that care mostly about draw call validity and not rendering results. | |
| class FramebufferMultiviewTest : public MultiviewTest | |
| { | |
| protected: | |
| FramebufferMultiviewTest() : MultiviewTest() {} | |
| }; | |
| class FramebufferMultiviewLayeredClearTest : public FramebufferMultiviewTest | |
| { | |
| protected: | |
| FramebufferMultiviewLayeredClearTest() : mMultiviewFBO(0), mDepthTex(0), mDepthStencilTex(0) {} | |
| void testTearDown() override | |
| { | |
| if (mMultiviewFBO != 0) | |
| { | |
| glDeleteFramebuffers(1, &mMultiviewFBO); | |
| mMultiviewFBO = 0u; | |
| } | |
| if (!mNonMultiviewFBO.empty()) | |
| { | |
| GLsizei textureCount = static_cast<GLsizei>(mNonMultiviewFBO.size()); | |
| glDeleteTextures(textureCount, mNonMultiviewFBO.data()); | |
| mNonMultiviewFBO.clear(); | |
| } | |
| if (!mColorTex.empty()) | |
| { | |
| GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); | |
| glDeleteTextures(textureCount, mColorTex.data()); | |
| mColorTex.clear(); | |
| } | |
| if (mDepthStencilTex != 0u) | |
| { | |
| glDeleteTextures(1, &mDepthStencilTex); | |
| mDepthStencilTex = 0u; | |
| } | |
| if (mDepthTex != 0u) | |
| { | |
| glDeleteTextures(1, &mDepthTex); | |
| mDepthTex = 0u; | |
| } | |
| MultiviewTest::testTearDown(); | |
| } | |
| void initializeFBOs(int width, | |
| int height, | |
| int numLayers, | |
| int baseViewIndex, | |
| int numViews, | |
| int numColorAttachments, | |
| bool stencil, | |
| bool depth) | |
| { | |
| ASSERT_TRUE(mColorTex.empty()); | |
| ASSERT_EQ(0u, mDepthStencilTex); | |
| ASSERT_EQ(0u, mDepthTex); | |
| ASSERT_LE(baseViewIndex + numViews, numLayers); | |
| // Generate textures. | |
| mColorTex.resize(numColorAttachments); | |
| GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); | |
| glGenTextures(textureCount, mColorTex.data()); | |
| if (stencil) | |
| { | |
| glGenTextures(1, &mDepthStencilTex); | |
| } | |
| else if (depth) | |
| { | |
| glGenTextures(1, &mDepthTex); | |
| } | |
| CreateMultiviewBackingTextures(0, width, height, numLayers, mColorTex, mDepthTex, | |
| mDepthStencilTex); | |
| glGenFramebuffers(1, &mMultiviewFBO); | |
| // Generate multiview FBO and attach textures. | |
| glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); | |
| AttachMultiviewTextures(GL_FRAMEBUFFER, width, numViews, baseViewIndex, mColorTex, | |
| mDepthTex, mDepthStencilTex); | |
| const auto &drawBuffers = GetDrawBufferRange(numColorAttachments); | |
| glDrawBuffers(numColorAttachments, drawBuffers.data()); | |
| // Generate non-multiview FBOs and attach textures. | |
| mNonMultiviewFBO.resize(numLayers); | |
| GLsizei framebufferCount = static_cast<GLsizei>(mNonMultiviewFBO.size()); | |
| glGenFramebuffers(framebufferCount, mNonMultiviewFBO.data()); | |
| for (int i = 0; i < numLayers; ++i) | |
| { | |
| glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); | |
| for (int j = 0; j < numColorAttachments; ++j) | |
| { | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, | |
| static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + j), | |
| mColorTex[j], 0, i); | |
| } | |
| if (stencil) | |
| { | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, | |
| mDepthStencilTex, 0, i); | |
| } | |
| else if (depth) | |
| { | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, mDepthTex, 0, i); | |
| } | |
| glDrawBuffers(numColorAttachments, drawBuffers.data()); | |
| } | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| GLColor getLayerColor(size_t layer, GLenum attachment, GLint x, GLint y) | |
| { | |
| EXPECT_LT(layer, mNonMultiviewFBO.size()); | |
| glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[layer]); | |
| glReadBuffer(attachment); | |
| return angle::ReadColor(x, y); | |
| } | |
| GLColor getLayerColor(size_t layer, GLenum attachment) | |
| { | |
| return getLayerColor(layer, attachment, 0, 0); | |
| } | |
| GLuint mMultiviewFBO; | |
| std::vector<GLuint> mNonMultiviewFBO; | |
| private: | |
| std::vector<GLuint> mColorTex; | |
| GLuint mDepthTex; | |
| GLuint mDepthStencilTex; | |
| }; | |
| // Test that the framebuffer tokens introduced by OVR_multiview2 can be used to query the | |
| // framebuffer state and that their corresponding default values are correctly set. | |
| TEST_P(FramebufferMultiviewTest, DefaultState) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D, tex); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); | |
| GLint numViews = -1; | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR, | |
| &numViews); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_EQ(1, numViews); | |
| GLint baseViewIndex = -1; | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR, | |
| &baseViewIndex); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_EQ(0, baseViewIndex); | |
| } | |
| // Test that without having the OVR_multiview2 extension, querying for the framebuffer state using | |
| // the OVR_multiview2 tokens results in an INVALID_ENUM error. | |
| TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) | |
| { | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D, tex); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); | |
| GLint numViews = -1; | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR, | |
| &numViews); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| GLint baseViewIndex = -1; | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR, | |
| &baseViewIndex); | |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); | |
| } | |
| // Test that the correct errors are generated whenever glFramebufferTextureMultiviewOVR is | |
| // called with invalid arguments. | |
| TEST_P(FramebufferMultiviewTest, InvalidMultiviewLayeredArguments) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D_ARRAY, tex); | |
| glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| // Negative base view index. | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, -1, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| // baseViewIndex + numViews is greater than MAX_TEXTURE_LAYERS. | |
| GLint maxTextureLayers = 0; | |
| glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, maxTextureLayers, | |
| 1); | |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); | |
| } | |
| // Test that an INVALID_OPERATION error is generated whenever the OVR_multiview2 extension is not | |
| // available. | |
| TEST_P(FramebufferMultiviewTest, ExtensionNotAvailableCheck) | |
| { | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D, tex); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, 1); | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| // Test that the active read framebuffer can be read with glCopyTex* if it only has one layered | |
| // view. | |
| TEST_P(FramebufferMultiviewTest, CopyTex) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| // glCopyTexImage2D generates GL_INVALID_FRAMEBUFFER_OPERATION. http://anglebug.com/3857 | |
| ANGLE_SKIP_TEST_IF(IsWindows() && IsOpenGL()); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D_ARRAY, tex); | |
| glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test glCopyTexImage2D and glCopyTexSubImage2D. | |
| { | |
| GLTexture tex2; | |
| glBindTexture(GL_TEXTURE_2D, tex2); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 1, 1, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| // Test texture contents. | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| draw2DTexturedQuad(0.0f, 1.0f, true); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| glClearColor(0.0f, 1.0f, 1.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); | |
| ASSERT_GL_NO_ERROR(); | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| draw2DTexturedQuad(0.0f, 1.0f, true); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); | |
| } | |
| // Test glCopyTexSubImage3D. | |
| { | |
| GLTexture tex2; | |
| glBindTexture(GL_TEXTURE_3D, tex2); | |
| glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| glClearColor(1.0f, 1.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 1, 1); | |
| ASSERT_GL_NO_ERROR(); | |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| draw3DTexturedQuad(0.0f, 1.0f, true, 0.0f); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); | |
| } | |
| } | |
| // Test that glBlitFramebuffer succeeds if the current read framebuffer has just one layered view. | |
| TEST_P(FramebufferMultiviewTest, Blit) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D_ARRAY, tex); | |
| glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| ASSERT_GL_NO_ERROR(); | |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); | |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | |
| glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); | |
| ASSERT_GL_NO_ERROR(); | |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); | |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); | |
| } | |
| // Test that glReadPixels succeeds from a layered multiview framebuffer with just one view. | |
| TEST_P(FramebufferMultiviewTest, ReadPixels) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D_ARRAY, tex); | |
| glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 1); | |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| ASSERT_GL_NO_ERROR(); | |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| GLColor pixelColor; | |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixelColor.R); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_COLOR_NEAR(GLColor::green, pixelColor, 2); | |
| } | |
| // Test that glFramebufferTextureMultiviewOVR modifies the internal multiview state. | |
| TEST_P(FramebufferMultiviewTest, ModifyLayeredState) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| GLFramebuffer multiviewFBO; | |
| glBindFramebuffer(GL_FRAMEBUFFER, multiviewFBO); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D_ARRAY, tex); | |
| glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| ASSERT_GL_NO_ERROR(); | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 1, 2); | |
| ASSERT_GL_NO_ERROR(); | |
| GLint numViews = -1; | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR, | |
| &numViews); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_EQ(2, numViews); | |
| GLint baseViewIndex = -1; | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR, | |
| &baseViewIndex); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_EQ(1, baseViewIndex); | |
| } | |
| // Test framebuffer completeness status of a layered framebuffer with color attachments. | |
| TEST_P(FramebufferMultiviewTest, IncompleteViewTargetsLayered) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| GLTexture tex; | |
| glBindTexture(GL_TEXTURE_2D_ARRAY, tex); | |
| glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| // Set the 0th attachment and keep it as it is till the end of the test. The 1st color | |
| // attachment will be modified to change the framebuffer's status. | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, 0, 2); | |
| ASSERT_GL_NO_ERROR(); | |
| GLTexture otherTexLayered; | |
| glBindTexture(GL_TEXTURE_2D_ARRAY, otherTexLayered); | |
| glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 1, 1, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | |
| // Test framebuffer completeness when the base view index differs. | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 1, | |
| 2); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR, | |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| // Test framebuffer completeness when the 1st attachment has a non-multiview layout. | |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR, | |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| // Test that framebuffer is complete when the number of views, base view index and layouts are | |
| // the same. | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, otherTexLayered, 0, 0, | |
| 2); | |
| ASSERT_GL_NO_ERROR(); | |
| EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); | |
| } | |
| // Test that glClear clears the contents of the color buffer for only the attached layers to a | |
| // layered FBO. | |
| TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClear) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| initializeFBOs(1, 1, 4, 1, 2, 1, false, false); | |
| // Bind and specify viewport/scissor dimensions for each view. | |
| glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); | |
| glClearColor(0, 1, 0, 1); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); | |
| } | |
| // Test that glClearBufferfv can be used to clear individual color buffers of a layered FBO. | |
| TEST_P(FramebufferMultiviewLayeredClearTest, ClearIndividualColorBuffer) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| initializeFBOs(1, 1, 4, 1, 2, 2, false, false); | |
| for (int i = 0; i < 2; ++i) | |
| { | |
| for (int layer = 0; layer < 4; ++layer) | |
| { | |
| GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(layer, colorAttachment)); | |
| } | |
| } | |
| glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); | |
| float clearValues0[4] = {0.f, 0.f, 1.f, 1.f}; | |
| glClearBufferfv(GL_COLOR, 0, clearValues0); | |
| float clearValues1[4] = {0.f, 1.f, 0.f, 1.f}; | |
| glClearBufferfv(GL_COLOR, 1, clearValues1); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::blue, getLayerColor(1, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::blue, getLayerColor(2, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT1)); | |
| } | |
| // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers | |
| // to a layered FBO. | |
| TEST_P(FramebufferMultiviewLayeredClearTest, ClearBufferfi) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| // Create program to draw a quad. | |
| constexpr char kVS[] = | |
| "#version 300 es\n" | |
| "in vec3 vPos;\n" | |
| "void main(){\n" | |
| " gl_Position = vec4(vPos, 1.);\n" | |
| "}\n"; | |
| constexpr char kFS[] = | |
| "#version 300 es\n" | |
| "precision mediump float;\n" | |
| "uniform vec3 uCol;\n" | |
| "out vec4 col;\n" | |
| "void main(){\n" | |
| " col = vec4(uCol,1.);\n" | |
| "}\n"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glUseProgram(program); | |
| GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); | |
| initializeFBOs(1, 1, 4, 1, 2, 1, true, false); | |
| glEnable(GL_STENCIL_TEST); | |
| glDisable(GL_DEPTH_TEST); | |
| // Set clear values. | |
| glClearColor(1, 0, 0, 1); | |
| glClearStencil(0xFF); | |
| // Clear the color and stencil buffers of each layer. | |
| for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) | |
| { | |
| glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | |
| } | |
| // Switch to multiview framebuffer and clear portions of the texture. | |
| glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); | |
| glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); | |
| // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass | |
| // the test. | |
| glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); | |
| glStencilFunc(GL_EQUAL, 0x00, 0xFF); | |
| for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) | |
| { | |
| glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); | |
| glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); | |
| drawQuad(program, "vPos", 0.0f, 1.0f, true); | |
| } | |
| EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0)); | |
| } | |
| // Test that glClear does not clear the content of a detached texture. | |
| TEST_P(FramebufferMultiviewLayeredClearTest, UnmodifiedDetachedTexture) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| initializeFBOs(1, 1, 4, 1, 2, 2, false, false); | |
| // Clear all attachments. | |
| glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); | |
| glClearColor(0, 1, 0, 1); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| for (int i = 0; i < 2; ++i) | |
| { | |
| GLenum colorAttachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + i); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, colorAttachment)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(1, colorAttachment)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(2, colorAttachment)); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, colorAttachment)); | |
| } | |
| // Detach and clear again. | |
| glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, 0, 0, 1, 2); | |
| glClearColor(1, 1, 0, 1); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| // Check that color attachment 0 is modified. | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::yellow, getLayerColor(1, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::yellow, getLayerColor(2, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0)); | |
| // Check that color attachment 1 is unmodified. | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT1)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT1)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT1)); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT1)); | |
| } | |
| // Test that glClear clears only the contents within the scissor rectangle of the attached layers. | |
| TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClear) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| initializeFBOs(2, 1, 4, 1, 2, 1, false, false); | |
| // Bind and specify viewport/scissor dimensions for each view. | |
| glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); | |
| glEnable(GL_SCISSOR_TEST); | |
| glScissor(1, 0, 1, 1); | |
| glClearColor(0, 1, 0, 1); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(0, GL_COLOR_ATTACHMENT0, 1, 0)); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 1, 0)); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 1, 0)); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); | |
| EXPECT_EQ(GLColor::transparentBlack, getLayerColor(3, GL_COLOR_ATTACHMENT0, 1, 0)); | |
| } | |
| // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers | |
| // to a layered FBO. | |
| TEST_P(FramebufferMultiviewLayeredClearTest, ScissoredClearBufferfi) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| // Create program to draw a quad. | |
| constexpr char kVS[] = | |
| "#version 300 es\n" | |
| "in vec3 vPos;\n" | |
| "void main(){\n" | |
| " gl_Position = vec4(vPos, 1.);\n" | |
| "}\n"; | |
| constexpr char kFS[] = | |
| "#version 300 es\n" | |
| "precision mediump float;\n" | |
| "uniform vec3 uCol;\n" | |
| "out vec4 col;\n" | |
| "void main(){\n" | |
| " col = vec4(uCol,1.);\n" | |
| "}\n"; | |
| ANGLE_GL_PROGRAM(program, kVS, kFS); | |
| glUseProgram(program); | |
| GLuint mColorUniformLoc = glGetUniformLocation(program, "uCol"); | |
| initializeFBOs(1, 2, 4, 1, 2, 1, true, false); | |
| glEnable(GL_STENCIL_TEST); | |
| glDisable(GL_DEPTH_TEST); | |
| // Set clear values. | |
| glClearColor(1, 0, 0, 1); | |
| glClearStencil(0xFF); | |
| // Clear the color and stencil buffers of each layer. | |
| for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) | |
| { | |
| glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); | |
| glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | |
| } | |
| // Switch to multiview framebuffer and clear portions of the texture. | |
| glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); | |
| glEnable(GL_SCISSOR_TEST); | |
| glScissor(0, 0, 1, 1); | |
| glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); | |
| glDisable(GL_SCISSOR_TEST); | |
| // Draw a fullscreen quad, but adjust the stencil function so that only the cleared regions pass | |
| // the test. | |
| glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); | |
| glStencilFunc(GL_EQUAL, 0x00, 0xFF); | |
| glUniform3f(mColorUniformLoc, 0.0f, 1.0f, 0.0f); | |
| for (size_t i = 0u; i < mNonMultiviewFBO.size(); ++i) | |
| { | |
| glBindFramebuffer(GL_FRAMEBUFFER, mNonMultiviewFBO[i]); | |
| drawQuad(program, "vPos", 0.0f, 1.0f, true); | |
| } | |
| EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 0)); | |
| EXPECT_EQ(GLColor::red, getLayerColor(0, GL_COLOR_ATTACHMENT0, 0, 1)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 0)); | |
| EXPECT_EQ(GLColor::red, getLayerColor(1, GL_COLOR_ATTACHMENT0, 0, 1)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 0)); | |
| EXPECT_EQ(GLColor::red, getLayerColor(2, GL_COLOR_ATTACHMENT0, 0, 1)); | |
| EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 0)); | |
| EXPECT_EQ(GLColor::red, getLayerColor(3, GL_COLOR_ATTACHMENT0, 0, 1)); | |
| } | |
| // Test that detaching an attachment does not generate an error whenever the multi-view related | |
| // arguments are invalid. | |
| TEST_P(FramebufferMultiviewTest, InvalidMultiviewArgumentsOnDetach) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| // Invalid base view index. | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, -1, 1); | |
| EXPECT_GL_NO_ERROR(); | |
| // Invalid number of views. | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0, 0); | |
| EXPECT_GL_NO_ERROR(); | |
| } | |
| // Test that glClear clears the contents of the color buffer whenever all layers of a 2D texture | |
| // array are attached. The test is added because a special fast code path is used for this case. | |
| TEST_P(FramebufferMultiviewLayeredClearTest, ColorBufferClearAllLayersAttached) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| initializeFBOs(1, 1, 2, 0, 2, 1, false, false); | |
| glBindFramebuffer(GL_FRAMEBUFFER, mMultiviewFBO); | |
| glClearColor(0, 1, 0, 1); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| EXPECT_EQ(GLColor::green, getLayerColor(0, GL_COLOR_ATTACHMENT0)); | |
| EXPECT_EQ(GLColor::green, getLayerColor(1, GL_COLOR_ATTACHMENT0)); | |
| } | |
| // Test that attaching a multisampled texture array is not possible if all the required extensions | |
| // are not enabled. | |
| TEST_P(FramebufferMultiviewTest, NegativeMultisampledFramebufferTest) | |
| { | |
| ANGLE_SKIP_TEST_IF(!requestMultiviewExtension()); | |
| ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_OES_texture_storage_multisample_2d_array")); | |
| // We don't enable OVR_multiview2_multisample | |
| GLTexture multisampleTexture; | |
| glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, multisampleTexture); | |
| GLFramebuffer fbo; | |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); | |
| glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, multisampleTexture, 0, 0, | |
| 2); | |
| // From the extension spec: "An INVALID_OPERATION error is generated if texture is not zero, and | |
| // does not name an existing texture object of type TEXTURE_2D_ARRAY." | |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); | |
| } | |
| ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, | |
| VertexShaderOpenGL(3, 0, ExtensionName::multiview), | |
| GeomShaderD3D11(3, 0, ExtensionName::multiview), | |
| VertexShaderOpenGL(3, 0, ExtensionName::multiview2), | |
| GeomShaderD3D11(3, 0, ExtensionName::multiview2)); | |
| ANGLE_INSTANTIATE_TEST(FramebufferMultiviewLayeredClearTest, | |
| VertexShaderOpenGL(3, 0, ExtensionName::multiview), | |
| GeomShaderD3D11(3, 0, ExtensionName::multiview), | |
| VertexShaderOpenGL(3, 0, ExtensionName::multiview2), | |
| GeomShaderD3D11(3, 0, ExtensionName::multiview2)); |